Skip to content

Commit

Permalink
Update reticules when a demolish event happens.
Browse files Browse the repository at this point in the history
Now a reticule can be disabled when a building is being demolished.

Fixes ticket 4790.
  • Loading branch information
KJeff01 committed Aug 27, 2018
1 parent 349e73f commit 8dd06bf
Show file tree
Hide file tree
Showing 2 changed files with 18 additions and 2 deletions.
10 changes: 9 additions & 1 deletion data/base/script/rules.js
Original file line number Diff line number Diff line change
Expand Up @@ -351,14 +351,22 @@ function eventDroidBuilt(droid, structure)
}
}

function eventStructureBuilt(struct)
function eventStructureBuilt(struct, droid)
{
if (struct.player === selectedPlayer)
{
reticuleUpdate(struct, CREATE_LIKE_EVENT);
}
}

function eventStructureDemolish(struct, droid)
{
if (struct.player === selectedPlayer)
{
reticuleUpdate(struct, DESTROY_LIKE_EVENT);
}
}

function eventDestroyed(victim)
{
if (victim.player === selectedPlayer)
Expand Down
10 changes: 9 additions & 1 deletion data/mp/multiplay/skirmish/rules.js
Original file line number Diff line number Diff line change
Expand Up @@ -480,14 +480,22 @@ function eventDroidBuilt(droid, structure)
}
}

function eventStructureBuilt(struct)
function eventStructureBuilt(struct, droid)
{
if (struct.player === selectedPlayer)
{
reticuleUpdate(struct, CREATE_LIKE_EVENT);
}
}

function eventStructureDemolish(struct, droid)
{
if (struct.player === selectedPlayer)
{
reticuleUpdate(struct, DESTROY_LIKE_EVENT);
}
}

function eventDestroyed(victim)
{
if (victim.player === selectedPlayer)
Expand Down

0 comments on commit 8dd06bf

Please sign in to comment.