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Fix terraindepth.frag warning on some systems #318

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merged 1 commit into from Apr 9, 2019
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2 changes: 1 addition & 1 deletion data/base/shaders/terraindepth.frag
Expand Up @@ -4,7 +4,7 @@
uniform sampler2D lightmap_tex;

#if (!defined(GL_ES) && (__VERSION__ >= 130)) || (defined(GL_ES) && (__VERSION__ >= 300))
out vec2 uv2;
in vec2 uv2;
out vec4 FragColor;
#else
varying vec2 uv2;
Expand Down