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(MP)HRA & Seraph Rebalance #3266

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merged 1 commit into from Jun 5, 2023

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Tipchik87
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Reducing the radius in my last PR proved to be a severe weakening of HRA and Seraph because a splash radius of 0.5 gives the ability to deal damage to only one superkiborg, except in some rare scenarios where superkiborgs stand unmoved and as close together as possible which is not the case in real life fights
So I decided to return the splash radius to 0.75, but reduce the splash damage by 33%. For example, all mortars also have 33% less splash damage compared to main damage
I also slightly increased the Seraph reload time

HRA
radius: 0.5->0.75
radiusDamage: 40->27

Seraph
radius: 0.5->0.75
radiusDamage: 90->74
reloadTime: 135->150

HRA
radius: 0.5->0.75
radiusDamage: 40->27

Seraph 
radius: 0.5->0.75
radiusDamage: 90->74
reloadTime: 135->150
@KJeff01 KJeff01 added Multiplayer/Skirmish Balance mp-balance: phase 2 In phase 2, a multiplayer balance change is opened for public discussion and voting labels May 31, 2023
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KJeff01 commented Jun 5, 2023

This PR has passed Phase 3 and will be merged. It is also necessary so splash is working for these weapons again.
Discord Link: https://discord.com/channels/684098359874814041/1113119450728771635

Total Votes: 10 (100% acceptance)

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@KJeff01 KJeff01 added this to the 4.4.0-beta1 milestone Jun 5, 2023
@KJeff01 KJeff01 merged commit 8960d22 into Warzone2100:master Jun 5, 2023
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2 participants