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Crashes on boot. #5

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djwyman opened this issue Sep 13, 2023 · 2 comments
Closed

Crashes on boot. #5

djwyman opened this issue Sep 13, 2023 · 2 comments

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@djwyman
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djwyman commented Sep 13, 2023

I have tried all 3 versions on my retroid pocket 3+ and installed the zelda3_assets.dat, but still every time I boot it up it crashes. Here is the crash log if that helps.

` This information is generated from the Crash Log View application. - https://play.google.com/store/apps/details?id=com.arumcomm.crashlogviewer

Process: com.dishii.zelda3
PID: 20574
UID: 10214
Flags: 0x2088be44
Package: com.dishii.zelda3 v1 (1.0.1)
Foreground: Yes
Process-Runtime: 535544
Build: UNISOC/ums512_1h10_Natv/ums512_1h10:11/RP1A.201005.001/21617:user/release-keys


Native Crash TIME: 1805789


Build fingerprint: 'UNISOC/ums512_1h10_Natv/ums512_1h10:11/RP1A.201005.001/21617:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-09-13 12:14:08-0500
pid: 20574, tid: 20594, name: RenderThread >>> com.dishii.zelda3 <<<
uid: 10214
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x18
Cause: null pointer dereference
x0 0000000000000000 x1 b4000071017279a0 x2 0000000000000538 x3 b400007211780ed0
x4 b4000070b9744498 x5 0000000000000000 x6 0000000000000001 x7 0000000000000003
x8 0000000000000000 x9 7c1eea0d8d6ee77b x10 0000000000000002 x11 0000000000000002
x12 b400007211781478 x13 0000000000000004 x14 000000000000000e x15 00000070a37956d8
x16 00000070a54c9298 x17 00000073551458a0 x18 0000007058f6e000 x19 b400007101727980
x20 b4000072117841e0 x21 00000070594578b4 x22 b4000072117841e8 x23 b400007101727980
x24 b400007191751358 x25 0000007059457cc0 x26 0000007059457ff8 x27 00000000000fe000
x28 00000000000fc000 x29 0000007059457880
lr 00000070a36b48f4 sp 0000007059457800 pc 00000070a36b48fc pst 0000000060000000

backtrace:
#00 pc 00000000007b18fc /vendor/lib64/egl/libGLES_mali.so (BuildId: a6641c41400ea5ac56e5b6d781ad7ae4)
#1 pc 00000000007ae710 /vendor/lib64/egl/libGLES_mali.so (eglQuerySurface+868) (BuildId: a6641c41400ea5ac56e5b6d781ad7ae4)
#2 pc 000000000001da18 /system/lib64/libEGL.so (android::eglQuerySurfaceImpl(void*, void*, int, int*)+252) (BuildId: 745ae29d49a54199bfa0fe5fc115fc20)
#3 pc 0000000000222390 /system/lib64/libhwui.so (android::uirenderer::renderthread::EglManager::beginFrame(void*)+236) (BuildId: 9fd71167e0b97482d163c6a35375c9af)
#4 pc 000000000021e46c /system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+404) (BuildId: 9fd71167e0b97482d163c6a35375c9af)
#5 pc 0000000000220a7c /system/lib64/libhwui.so (_ZNSt3__110__function6__funcIZN7android10uirenderer12renderthread13DrawFrameTask11postAndWaitEvE3$_0NS_9allocatorIS6_EEFvvEEclEv$c303f2d2360db58ed70a2d0ac7ed911b+496) (BuildId: 9fd71167e0b97482d163c6a35375c9af)
#6 pc 000000000020f2a0 /system/lib64/libhwui.so (android::uirenderer::WorkQueue::process()+220) (BuildId: 9fd71167e0b97482d163c6a35375c9af)
#7 pc 00000000002302a4 /system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+88) (BuildId: 9fd71167e0b97482d163c6a35375c9af)
#8 pc 0000000000015414 /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+260) (BuildId: 4868adbd42643f4c59035cf91f86828c)
#9 pc 0000000000014cd8 /system/lib64/libutils.so (thread_data_t::trampoline(thread_data_t const*)+412) (BuildId: 4868adbd42643f4c59035cf91f86828c)
#10 pc 00000000000af97c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: ddedea5a1d1071f97c5321841b6be985)
#11 pc 00000000000500d0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: ddedea5a1d1071f97c5321841b6be985) `

@djwyman
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djwyman commented Sep 14, 2023

Never mind My zelda3_assets.dat must have been corrupted because I made a new one, and it now works.

@djwyman djwyman closed this as completed Sep 14, 2023
@Waterdish
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Glad it works! Let me know if you have any other issues.

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