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Shaders support #9

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tovarishes opened this issue Mar 17, 2024 · 2 comments
Open

Shaders support #9

tovarishes opened this issue Mar 17, 2024 · 2 comments

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@tovarishes
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Does OpenGL and shaders work in the android build? I tried the same settings as windows but didnt work.

  1. Copied shaders to the data folder
  2. Edited zelda3.ini to OpenGL and path to shader e.g. lcd3x.glslp
  3. Crash
    zelda3.ini.txt
@Waterdish
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Waterdish commented Mar 17, 2024

Mobile devices dont support opengl, only opengl es. However, the shaders should still work on the opengl es setting and it's currently broken. Not exactly sure what the issue is but I'll look into it. The crashing would be from trying to use opengl instead of opengl es though.

@diegopau
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diegopau commented Oct 12, 2024

Hi, are shaders in Android still not supported?
when specifying the path is it a relative path or absolute path? so in my case if the shaders are inside com.dishii.zelda3/files/shaders, is this a valid path?
Shader=shaders/xbrz/xbrz-freescale.glslp

Thanks in advance

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