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Mobile devices dont support opengl, only opengl es. However, the shaders should still work on the opengl es setting and it's currently broken. Not exactly sure what the issue is but I'll look into it. The crashing would be from trying to use opengl instead of opengl es though.
Hi, are shaders in Android still not supported?
when specifying the path is it a relative path or absolute path? so in my case if the shaders are inside com.dishii.zelda3/files/shaders, is this a valid path?
Shader=shaders/xbrz/xbrz-freescale.glslp
Does OpenGL and shaders work in the android build? I tried the same settings as windows but didnt work.
zelda3.ini.txt
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