Skip to content
Tobias edited this page Oct 30, 2022 · 5 revisions

Alchemy Arrays {#alchemy-arrays}

Alchemy Arrays are simple effects that originate from circles that are drawn on the ground using Arcane Ashes. They are simple to build and can be really useful in both early game and late game applications

Functional Arrays {#functional-arrays}

Arcane Ash {#arcane-ash}

Arcane Ashes are an item that is pivotal in the creation of Alchemy Arrays. Arcane Ashes can be crafted in the Alchemy Table using some early game items.

grafik

In order to create an Alchemy Array, press right-click (by default) while looking at a block with the Arcane Ashes in hand. This will consume 1 durability out of 20 from the Arcane Ashes and draw a simple Alchemy Array, that by itself has no effects.

When you click on the Alchemy Array, it will consume a single item from the stack in your hand and hold it in the array. These items are then used to determine the Alchemy Array's effect."

alt_text

alt_text

An Alchemy Array showing the array with: no inputs; only the base item; both base and catalyst.

Each effect requires two items: a base and a catalyst. The base is the first item that you click the array with after it is drawn, and the catalyst is the second item. When you apply the base item, the design of the array will change if it is valid, and the array will activate once you apply the catalyst."

Although only a few arrays are currently implemented, eventually you will have arrays that range from simple crafting arrays to even teleportation arrays.

Crafting With Arrays {#crafting-with-arrays}

Alchemy Arrays of Crafting are one of the simplest forms of array. These arrays inscribe the base item onto the catalyst, transforming them both into a useful item (after a small, pretty animation).

While some of these resulting items can be crafted using very simple ingredients, others require additional steps to create useful items.

Movement Arrays {#movement-arrays}

The Movement Arrays are a pair of arrays that throws players, mobs, items, etc in a specific direction. One will throw the items horizontally, while the other will throw them vertically.

alt_text

Spike Array {#spike-array}

The Spike Array is a rather simple array with a single purpose. When a living entity steps into the array, they are hit with a full heart of damage. This is good for mob traps, or for making your base a bit spikier for players.

Time Arrays {#time-arrays}

Time-based arrays are straight-forward arrays that control the time of day. The items will be consumed once the array starts changing the time. These recipes are temporary and will change in the future.

The Day array will change the time of day to the next sunrise. The Night array will change the time of day to the next sunset.

alt_text

Living Equipment {#living-equipment}

with some Arcane Ashes and a handful of this new Binding Reagent, a whole world of defence and utility has opened up before you. For a list of all upgrades, see Armour Upgrades.

Living Basics {#living-basics}

To create Living Equipment, you will first need Iron Armor (or Iron Armour, if you prefer), some Arcane Ash, and some Binding Reagent. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.

alt_text

It clings to me tightly...

Living Equipment is equivalent in durability to Diamond Armour, and can be repaired in an Anvil with more Binding Reagent.

As with any other Alchemy Array, right-click while looking at a block with the Arcane Ashes in hand, then apply the Binding Reagent. Then place in your Iron Helmet, Iron Chestplate, Iron Leggings or Iron Boots, stand back, and watch the show.

Living Equipment starts off equivalent to Iron, but it has Upgrade Points that can, with care, be spent to train it in specific ways. It starts with 100, but there may be ways to surpass this limitation…

alt_text

It's alive, all right... and it's learning from you. You'd best be careful what you teach it.

You can keep a closer eye on what it's learned so far by holding shift when you look at it.

Upgrade Tomes {#upgrade-tomes}

Upon activating the

Sound of the Cleansing Soul, a series of magical Tomes will manifest around you.

By right-clicking whilst holding one of these, you can 'teach' your chestplate one level of this skill (Assuming it has enough spare points to learn it). Sneaking and right-clicking will instead consume as much XP from the tome as possible.

Doing so will consume the Tome and apply all EXP from it to your chestplate - unless there are not enough Upgrade Points available.

In this case, the Tome will apply as much EXP as it can and store the remainder - unless there's less than 1 level's worth left, in which case the Tome will be destroyed.

This is an excellent way to focus training on abilities you wish to see more of, whilst conveniently forgetting ones you find less useful.

Alternately, you can teach different chestplates different skills, so you can have one chestplate for mining, one for combat, and yet another for exploration, for example."

Living Equipment Upgrades {#living-equipment-upgrades}

While wearing this new armour, you have felt it growing, trying to assist you with various tasks it has seen you perform.

It seems to be able to perform in a number of areas, but its growth is limited, and trying to do everything at once is quite fruitless.

Perhaps multiple specialised sets may be a good idea? Of course, you'll have to train it carefully if you want more than a smattering of poorly-directed benefits.

Fortunately, you have devised a

Ritual that will assist with training, and

another one that will imbue your armour with a greater ability to grow.

Training Bracelet {#training-bracelet}

This new equipment is an incredible help, but its undirected growth can sometimes be... frustrating. To this end, you have devised a form of Training Bracelet to assist you in your endeavours. Once crafted, a simple right-click will activate its menu and allow you to specify which abilities to focus your attention on... or which ones to avoid.

alt_text

alt_text

The Training Bracelet's Menu - it can keep track of up to 16 different upgrades at once.

The bracelet can specify a limit for any given upgrade (assuming you have a copy of the Tome to hand). For example, you could tell it to limit Strong Legs to level 3 - once you reach this level, Strong Legs will no longer gain experience. It can also prevent or allow the training of all other skills that you haven't otherwise specified. If you want to allow all upgrades except one, you can add that one to the bracelet in 'allow others' mode and set its level cap to 0.

Armour Upgrades {#armour-upgrades}

A list of available Living Armour Upgrades.

[note: I made a separate little spreadsheet for planning out living armour upgrades. This sheet contains details on the costs and benefits of each level of upgrade. Details for exact costs, level caps, etc, might be changed by your modpack, so check your manual to be certain!]

Body Builder

Effect: Grants Knockback Resistance and bonus Health.

Caps out at 100% Resistance and 10 half-hearts of health.

Trained by: Eating food.

Maximum level: 5

Charging Strike {#charging-strike}

**Effect: **Increases damage and knockback from sprinting attacks, up to +50%.

Trained by: Dealing damage while sprinting.

Maximum level: 5

Socketed {#socketed}

Adds Living Armour Socket Curios Slots to the player that are able to hold compatible Blood Magic items.

This upgrade can't be trained, only crafted. By default, each Upgrade Tome adds one additional slot.

alt_text

Maximum level: 5

Dwarven Might {#dwarven-might}

Effect: Increases mining speed while mining identical blocks. After a certain level, gives a Haste buff after breaking blocks.

**Trained by: **Mining.

Maximum level: 10

Elytra {#elytra}

Adds an Elytra to your Living Armour. Rather than being trained, the Upgrade Tome must be crafted.

This Elytra does drain durability from the Chestplate, but at half the speed of a normal Elytra.

It also looks pretty neat.

alt_text

Level 1: 15 upgrade points

Experienced {#experienced}

Effect: Increases XP drops from killing mobs, up to 150%.

Trained by: Collecting XP.

**Maximum level: **10

Gift Of Ignis {#gift-of-ignis}

Effect: Provides Fire Resistance. Higher levels last longer and recharge faster.

Trained by: Being on Fire. (Potions of Fire Resistance may be your friend here.)

Maximum level: 5

Healthy {#healthy}

Effect: Grants additional health, up to 50 half-hearts.

Trained by: Restoring health (Ordinary healing, or via Potions of Healing or Potions of Regeneration.)

Maximum level: 10

Pin Cushion {#pin-cushion}

Effect: Offers protection from arrows.

**Trained by: **Being shot.

**Maximum level: **10

Poison Resistance {#poison-resistance}

Effect: Cures Poison. Has a cooldown which shortens with additional levels.

Trained by: Being Poisoned.

Maximum level: 5

Quick Feet {#quick-feet}

**Effect: **Increases player movement speed up to 150%.

**Trained by: **Running around.

**Maximum level: **10

Soft Fall {#soft-fall}

**Effect: **Reduces fall damage, up to complete immunity.

Trained by: Getting hurt from falls.

Maximum level: 5

Strong Legs {#strong-legs}

Effect: Increases jump height and reduces fall damage, up to a maximum of an additional 7.5 blocks and 83% fall resistance. Can be negated by sneaking while jumping.

Trained by: Jumping around.

**Maximum level: **10

Tough {#tough}

Effect: Protects you from non-projectile harm.

Trained by: Taking damage from anything but projectiles.

Maximum level: 10

Tough Palms {#tough-palms}

**Effect: **Grants a bonus to Self Sacrifice, up to an additional 150%.

Trained by: Sacrificing Blood with the Sacrificial Knife.

Maximum level: 10

Repairing {#repairing}

**Effect: **Repairs a random piece of worn armour every 100 ticks.

Trained by: Repairing your chestplate (in an anvil, with the repair enchantment, etc).

Maximum level: 1

Brilliance {#brilliance}

**Effect: **Improves your armour defence. Caps out at +5 Armour and +8 Toughness

Trained by: Crafting a living tome in the Alchemy Table.

Maximum level: 5

Armour Downgrades {#armour-downgrades}

Storm Trooper {#storm-trooper}

Effect: Makes you wildly inaccurate when shooting bows and crossbows.

Caps out at a 20% accuracy penalty.

**Crafted with: **Arrow

Maximum level: 5

Battle Hungry {#battle-hungry}

Effect: Gives you hunger if you haven't attacked something recently. Higher levels give you a shorter cooldown window and make the hunger worse

Caps out at 0.1 points of exhaustion if you haven't been in combat for 400 seconds,.

**Crafted with: **Rotten Flesh

Maximum level: 5

Quenched {#quenched}

Effect: Prevents you from drinking any potions whilst wearing the armour

**Crafted with: **Glass Bottle

Maximum level: 1

Dulled Blade {#dulled-blade}

Effect: Reduces your melee damage.

Caps out at an 80% reduction to damage dealt.

**Crafted with: **Stone Sword

Maximum level: 10

Leadened Pick {#leadened-pick}

Effect: Reduces your dig speed.

Caps out at an 80% reduction.

**Crafted with: **Stone Pickaxe

Maximum level: 10

Diseased {#diseased}

Effect: Reduces the effectiveness of all healing sources.

Caps out at 80%, so a source that would normally heal 10 hearts will only heal 2.

**Crafted with: **Ghast Tear

Maximum level: 10

Crippled Arm {#crippled-arm}

Effect: Prevents you from using your offhand item. This includes placing torches, raising your shield, etc.

**Crafted with: **Shield

Maximum level: 1

Limp Leg {#limp-leg}

Effect: Reduces your movement speed significantly

Caps out at 70% speed reduction.

**Crafted with: **Soul Sand

Maximum level: 10

Concrete Shoes {#concrete-shoes}

Effect: Reduces your swim speed significantly.

Caps out at an 80% reduction.

**Crafted with: **Water Bucket

Maximum level: 10

Sigils {#sigils}

Sigils are formed using an Alchemy Array, some form of Reagent and a Slate. They draw LP from your Soul Network in order to perform all sorts of useful tasks.

Air Sigil {#air-sigil}

Throws you in the direction you're facing, at a cost of 50 LP per use. Note that this does not provide any sort of Feather Falling effect, so be careful when landing! A good way to get around quickly, albeit with some risk. Many an unwary mage has met their end by running out of LP in their Soul Network while flying miles above the countryside.

alt_text

I feel lighter already…

Divination Sigil {#divination-sigil}

The Divination Sigil is probably the first of many sigils that you would like to craft in Blood Magic. In order to craft the sigil, you need to create an Alchemy Array and use Redstone Dust and a Blank Slate as the base and catalyst items, respectively.

alt_text

Peer into the soul.

alt_text

The Divination Sigil, next to its crafting array.

The Divination Sigil has two primary uses:

  • When any player right-clicks while aiming at the air with a bound sigil, it will display the amount of LP that is in the owner's Soul Network.
  • When right-clicking on a Blood Altar, it will tell the player the altar's current Tier, the amount of Life Essence stored in the altar, as well as its current max capacity.

Having a Divination Sigil on hand can also be helpful for the Incense Altar.

alt_text

The Divination Sigil displays this HUD when you are looking at a Blood Altar.

Finally, when shift-right-clicking, a new interface opens displaying all available HUD elements from Blood Magic. An element can be selected and moved by clicking and dragging the element. Releasing the element and clicking "Save" will save the element's new location.

Selecting "Default" returns the elements to their default positions.

alt_text

the various GUI elements of Blood Magic.

The elements, going top to bottom, then left to right, are as follows:

Lava Sigil {#lava-sigil}

The sister sigil to the Water Sigil. Right-click when holding the Lava Sigil to create a source block of lava on the ground, for the cost of 1000 LP. Crafted in an Alchemy Array using a Lava Reagent and a Blank Slate, it'll drain 5 hearts from you if you don't have enough LP in your Soul Network.

alt_text

HOT! DO NOT EAT!

alt_text _ _

alt_text

The Lava Sigil, next to its crafting array, plus its primary use.

What's more, it can be used in the Alchemy Table to automate the production of Lava Buckets. The Sigil is not consumed in this recipe.

If you have the Curios API installed, you can equip this Sigil as a charm. If you want to wear more curios at once, consider using a Sigil of Holding, or the Socketed Upgrade for your Living Armour.

Seer's Sigil {#seer's-sigil}

The Seer's Sigil is a more advanced form of the Divination Sigil. Alongside showing the amount of LP in the bound player's Soul Network, it also shows more information when looking at a Blood Altar.

Like the Divination Sigil, it can also be used to edit your GUI. (See the Divination Sigil's entry for more info.)

alt_text

alt_text

The Seer's Sigil displays this HUD when you are looking at a Blood Altar.

From top to bottom, we have:

  • The current Tier of the Blood Altar.
  • The amount of blood currently inside the Altar, and the current total capacity of the Altar. (This defaults to 10,000mb, but may be increased with Runes of Capacity and

Runes of Augmented Capacity.

  • The current crafting progress, if any.
  • LP Consumption/Tick - how much LP the Altar will use per tick when crafting.
  • Current LP Storage of any Charging Runes you may have.
Sigil of Holding {#sigil-of-holding}

This Sigil can hold up to 5 other Sigils at a time, providing you with their passive effects and allowing you to activate them on a whim.

Press the ‘open sigil’ keybind while holding the Sigil to open its inventory. (You can find out what this is bound to by checking your in-game menu. The in-game guidebook would update accordingly, but i’m just a google doc, what do I know?)

Press the ‘cycle forward’ keybind to cycle forward, or the ‘cycle backwards’ keybind to cycle backwards. sneaking and using your mousewheel also works.

alt_text

Sigil-ception

If you have the Curios API installed, you can equip this Sigil as a charm. If you want to wear more curios at once, consider using a Sigil of Holding, or the Socketed Upgrade for your Living Armour.

Sigil of Magnetism {#sigil-of-magnetism}

Increases the player's item pickup range to 7 blocks when active. Toggle on/off by holding the Sigil in your hand, and then shift-right-clicking.

Consumes 50 LP every 5 seconds while active.

alt_text

Sigil of Suppression {#sigil-of-suppression}

The Sigil of Suppression, when activated via right-click, will temporarily obliviate all fluids in a roughly 6-block radius of its holder. A short while after moving away from the liquid in question, it will return as though it never left. While this will make exploring the lava oceans of the Nether much easier, beware of jumping into any deep pools of water with this active!

alt_text

Better than a Void Sigil®!

Sigil of the Blood Lamp {#sigil-of-the-blood-lamp}

The Sigil of the Blood Lamp is a handy tool for any miner, dungeon delver, or simply any Sanguimancer that doesn't like dark patches and feels that torches and glowstone blocks get in the way. When used, this sigil launches a Blood Light in the direction you are facing. When it hits a block, it spawns a nearly-invisible light source at a cost of 10 LP.

alt_text

I see a light!

Sigil of the Fast Miner {#sigil-of-the-fast-miner}

The Sigil of the Fast Miner is a Sigil that, when activated by shift-right-clicking, will consume 100 LP every 5 seconds and apply the Haste potion effect. Thus, it increases your mining, digging, and cutting speeds. Crafted using the Mining Reagent and Reinforced Slate in an alchemy array.

alt_text

alt_text

alt_text

The Sigil of the Fast Miner's array, plus its primary uses.

Sigil of the Green Grove {#sigil-of-the-green-grove}

The Sigil of the Green Grove is an item that has multiple uses. Crafted in an array with a Growth Reagent and a Reinforced Slate, the sigil can use your Soul Network's LP to nourish and grow nearby plants.

alt_text

[N.B. any vanilla saplings should work for the reagent recipe.]

alt_text

alt_text

alt_text

The Sigil of the Green Grove's array, plus its primary uses.

If you right-click on a block that is ‘IGrowable’, it will apply the bonemeal effect while consuming 150 LP.

However, if you sneak and right-click while aiming at the air, it will light up to indicate that it is activated, and will consume 150 LP every 5 seconds until deactivated. Every block in a 7x7x5 high volume centred on the player will have a growth tick applied to it. Good for farming those taters!

If you have the Curios API installed, you can equip this Sigil as a charm. If you want to wear more curios at once, consider using a Sigil of Holding, or the Socketed Upgrade for your Living Armour.

Teleposition Sigil {#teleposition-sigil}

Teleports the user to a linked Teleposer at a cost of 1000 LP per use. By shift-clicking on a Teleposer with the sigil in hand, the location and dimension of the Teleposer can be recorded, allowing for a quick escape back home.

Just don't move the Teleposer by accident…

alt_text

Now you see me…!

Void Sigil {#void-sigil}

The Void sigil, when you right-click on any fluid, will destroy it at a cost of 50LP per block. Good for clearing out irksome lava flows without all that tedious placing and breaking of individual blocks.

alt_text

Better than a Swiffer!™

Water Sigil {#water-sigil}

The Water Sigil is a rather simple sigil. When you right click on a block, you can drain 100LP from your Soul Network to place a source block of water in the world. If there's not enough LP, it will instead drain the toll from your health. Crafted using a Water Reagent and a Blank Slate.

alt_text

Infinite water, anyone?

alt_text

alt_text

The Water Sigil, next to its crafting array, plus its primary use.

alt_text

What's more, it can be used in the Alchemy Table to automate the production of Water Buckets. The Sigil is not consumed in this recipe.

Development stuff

Development

In-game stuff

LANGUAGE_SELECTOR_PLACEHOLDER

Clone this wiki locally