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Utility Blocks and Items

Tobias edited this page Oct 30, 2022 · 3 revisions

Utility Blocks & Items {#utility-blocks-&-items}

AKA the "Miscellaneous" bin. General information about the mod goes here, along with anything else that doesn't quite fit in another category, yet doesn't have enough to warrant a category of its own.

Changelog {#changelog}

This document is already pretty long.

https://github.com/WayofTime/BloodMagic/blob/1.16.3/changelog.txt has the full changelog, the book’s version is just a transcription of this file.

Tiers & Getting Started {#tiers-&-getting-started}

Blood Magic 3's progression is still being reworked, and the first few steps are significantly different from Blood Magic 2's.

We are still retooling our guidance, but we are waiting until the progression is locked down. In the meantime, here is a quick overview on how to progress in this beta version of Blood Magic 3."

Blood Altar (Tier-1)

The first step of Blood Magic is to build a Blood Altar and a Sacrificial Knife. Use these to generate LP from Self-Sacrificing.

Use this LP to craft a Weak Blood Orb, several Blank Slates, and a few Soul Snares.

Alchemy Table (Tier-1)

The Alchemy Table uses LP from a player's Soul Network (drawn from the bound Blood Orb in it) to craft various different objects, such as:

Alchemy Array (Tier-1)

An Alchemy Array is made by placing some Arcane Ashes on the ground. The Alchemy Array can have 2 items inserted into it via right clicking, and will either craft an item (such as a Divination Sigil) or perform some kind of function (such as turning day into night).

Hellfire Forge (Tier-1)

The Hellfire Forge crafts using Demon Will. You get your first Will by using Soul Snares, though upgrading to a Sentient Sword is recommended. The Hellfire Forge is used for stuff directly related to Demon Will (like Tartaric Gems and Sentient Tools), and consumables (like Explosive Charges and Throwing Daggers).

Tier Two

At this point, you will be able to craft a Dagger of Sacrifice in order to slaughter mobs for more LP. Various Upgrade Runes should be available for your Blood Altar, and some more Sigils will be available. As before, you should focus on further upgrading your Altar.

Potioncrafting (Tier-2)

If building your Altar is getting tiresome and you feel in need of a distraction, why not try out the newly available Potioncrafting system? you will be able to craft Alchemy Flasks and imbue them with literally dozens of effects.

Tier Three

By this point, you will have the ability to create some basic Rituals and Living Armour as well. This armour is very versatile, though you'll have to work hard to unlock its full potential. At this point you should look into upgrading your Altar and your Ritual Diviner to unlock more powerful Rituals. How, you say?

Dungeoneering (Tier-3)

By performing the Edge of the Hidden Realm, that's how! This will allow you limited access to the Demon Realm, and hopefully to Tau Fruit, which can be cultivated into Saturated Tau and then converted into Weak Blood Shards in the Alchemical Reaction Chamber. These can be used to make the Tier IV Altar, more powerful Anointments, and Potion Catalysts.

Tier Four

You may want to look into the Ritual Tinkerer and the various kinds of Will Aspects available to you, and consider how they may be used to refine your existing rituals and alter how your Sentient Tools and Weapons work. To progress beyond this point, however, a delve into the $(l:bloodmagic:rituals/ritual_list/ritual_standard_dungeon)Demon Realm$() will be needed…

The Demon Realm (Tier-4)

By performing the Pathway to the Endless Realm, you can gain access to the Demon Realm proper, along with all of its treasures and terrors. Come equipped for a fight! Delve deep, and you may find a rich source of $(l:bloodmagic:dungeons/demonite)Demonite Ore$(), which can be combined into block form and used for the capstones on your altar, along with the Archmage's Blood Orb.

Tier Five

This is the top tier. At this point you have access to everything that Blood Magic has to offer. Continue to delve into the Demon Realm to hunt for rare treasures, and you may be lucky enough to find Intricate Hellforged Parts, which can be used alongside some_Netherite Scrap_ to double the power of each of your altar's Runes!

Tier Six?

What? No. Look, even in 1.12, this only existed as a favour to pack makers and was otherwise unimplemented. You've come too far. Go back a page.

Alchemical Reaction Chamber {#alchemical-reaction-chamber}

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The Alchemical Reaction Chamber isn't fully implemented yet, but among other things it can function as a Furnace, offers a form of Ore-Tripling, can revert Blood Orbs, Netherrite and Reinforced Runes, and is currently the only way to get Weak Blood Shards, specifically from a Saturated Tau.

Sanguine Reverter

The Sanguine Reverter is used to create Weak Blood Shards, and revert Blood Orbs, Netherrite and Reinforced Runes to their input crafting item.

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All Reinforced Runes can be reverted this way - this is just a demonstration.

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The Hydration Cell is used to make Clay, the Cornerstone of Balance.

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Basic Ore Processing {#basic-ore-processing}

The Alchemy Table can be used, amongst other things, for ore doubling, whilst the Alchemical Reaction Chamber can give you 2.5 ingots per piece of Raw Ore or 4.5 ingots per Ore Block. Get more ore out of your mining expeditions with the power of blood!

Basic Cutting Fluid

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Basic Cutting Fluid is the penultimate step in all forms of Ore Processing. It can also be used in the Alchemical Reaction Chamber to get 3 Ore Sand from one Ore Block, or 1.5 Ore Sand from one Raw Ore (on average).

While a Water Sigil is used in this demonstration, a simple Bottle of Water may be substituted in a pinch, though unlike the sigil, this will be consumed.

Intermediate Cutting Fluid {#intermediate-cutting-fluid}

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Intermediate Cutting Fluid is an improved version that lasts eight times as long and increases crafting speed by 50%. You'll have to go Dungeon Delving for the Tau Oil, though.

Advanced Cutting Fluid

Advanced Cutting Fluid lasts sixteen times as long, doubles crafting speed, and doubles the chance of getting bonus outputs from any recipes it's used in. You'll have to do some deep

Dungeon Delving for the

Hellforged Sand it needs.

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Ore to 3 Metal Sand

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Once you have access to the Alchemical Reaction Chamber, you can get 3 sand from every ore you mine.

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Explosive Powder {#explosive-powder}

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Explosive Powder in the ARC is used to turn Ores into 4.5 Ore Fragments for on average, or Raw Ores into 2.25 ores on average, or turn Ingots into their Sand variant. It can also turn Netherrack into Sulfur and 50mb of Lava. It has 2 improved variants, below.

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Resonator {#resonator}

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The Resonator is used to turn Ore Fragments into the relevant Gravel for continued ore processing, and creates tiny corrupted dust. The Reinforced Resonator has 4x durability, and the Hellforged resonator has 16x durability and doubles any bonus outputs.

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Corrupted Dust

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Tiny Corrupted dust can be combined into Corrupted Dust, which can be used to further boost the yield of other ores. See below for some examples.

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Primitive Fuel Cell {#primitive-fuel-cell}

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The ARC also functions as a Furnace, but the only fuel sources it accepts is the Primitive Fuel Cell or a Lava Crystal.

The Primitive Fuel Cell is good for 128 individual uses. That's more than the Block of Coal used to craft it (60 items), and since it only loses durability when the crafting is finished it will not waste fuel.

Bloodstone Bricks {#bloodstone-bricks}

Bloodstone Bricks are a decorative block, and used as the capstones for the Tier-4 Blood Altar.

They require Weak Blood Shards, which can be made by putting a Saturated Tau into an Alchemical Reaction Chamber with a Sanguine Reverter in it.

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Bucket of Life {#bucket-of-life}

Life Essence is all fine and good in the Blood Altar, where it can be used for crafting or funnelled into an Orb to power Rituals, but what if you want to build a moat of the stuff around your Incense Altar? Fortunately, extracting Life Essence is relatively trivial. Simply place a Bucket in the Blood Altar and wait a few seconds for it to fill up. 1 LP=1mb, so 1,000 LP should be plenty for your Bucket.

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_It's definitely not blood. Blood would have coagulated by now. _

... Why are you looking at me like that?

Incense Altar {#incense-altar}

The Incense Altar is a multiblock structure that can be used to boost your self-sacrificing at a Blood Altar. By standing near your setup, the Incense Altar will calm your soul based on the area's total Tranquillity, allowing you to significantly increase your LP gains.

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The basic Tier 1 setup of an Incense Altar is the Altar itself; place it down anywhere (You may want to set up a 3x3 block platform, this will be helpful later) and stay within a 5 block radius of it.

While the Altar is working, it will emit flame particles from its top and transform your Sacrificial Knife. Once your knife starts to shine, holding and releasing right click near a Blood Altar will sacrifice 90% of your health all at once.

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Basic setup showing the 3x3 square of blocks before the path blocks.

What's more, based on the total Tranquility of the area, you will receive a bonus to the LP added to the Blood Altar. Hovering over the Incense Altar with either a Divination Sigil or Seer's Sigil will display the total Tranquility of the setup (top number) and the percentage bonus received when sacrificing (bottom number). When you sacrifice, it will take the LP that you would normally get and multiply it by (1 + bonus/100).

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Incense HUD, default in top left corner, showing a self-sacrifice bonus of +20%.

"But Way, how can I increase this bonus?" Why, by increasing the Tranquility of the surrounding area! ...That may be a bit ambiguous.

To increase the Tranquility of the area, you must place paths leading out from your Incense Altar. These paths need to be constructed from a three wide set of Path blocks, such as the Wooden Path, that extend from the 3x3 set of solid reference blocks in all four cardinal directions.

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Each new "ring" of path blocks follow a set of rules: All path blocks on the same ring have to be on the same y-level.The next ring of path blocks may not be more than 5 blocks higher/lower than the previous ring.The blocks that are the same level or up to two blocks above the path blocks' ring count towards the total Tranquility - these are indicated by the glass blocks in the picture."

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Incense Altar with different Path orientations.

Furthermore:The efficacy of each type of path block only lasts a certain distance: wooden paths can only go three rings out from the centre, stone paths for up to five rings, worn stone paths for seven rings, and obsidian paths for nine rings.

Now obviously, not every type of block will count towards your Tranquility. Not just any ol' cobble will do, no! We need crops, dirt, and even... lava?

There are multiple block categories that count towards the total Tranquility. In no particular order, they are: Plants, Crops, Trees, Earthen, Water, Fire, and Lava. The Incense Altar will look at all of the blocks that are within its range (set by the path blocks) and tabulate how much total Tranquility of each Type there is. Once done, it will calculate the total Tranquility by square-rooting the Tranquility of each type and then adding them together.

This means that for later-game setups, it is best to have many different types of Tranquility. Although other mods may add their own, and more will be added later, the blocks that contribute to Tranquility are: Lava, Water (including most Waterlogged blocks), Life Essence, Netherrack, Dirt, Farmland, Potatoes, Carrots, Wheat, Nether Wart, Beetroots, Leaves, Logs, Fire, and Grass.

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Late-game Incense Altar setup with many different levels.

Of course, your setup can be as steep or as shallow as you want (Within reason, as defined earlier in this entry).

It is important to note that the Tranquility bonus is capped by the size of your Altar (and thus, the tier of path you are using). The caps are as follows:

  • No Path: 20%.
  • Wooden Path: 60%.
  • Stone Path: 120%.
  • Worn Stone Path: 200%.
  • Obsidian Path: 300%.

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A very simple Incense Altar setup. Note the (optional) mixing of different path blocks.

Lava Crystal {#lava-crystal}

The Lava Crystal is a source of great heat. Between the lava used in its creation and the power of your Soul Network, you feel confident that it will never cool.

Right-clicking while looking at any block in the world will ignite it, at a cost of 100 LP.

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Furthermore, if placed in the fuel slot of a Furnace, it will act as a never-ending fuel source, consuming 50LP to burn for 10 seconds, or long enough to cook one item.

Teleposers {#teleposers}

Teleposers allow for a form of Redstone Controlled teleportation. Simply craft a Teleposition Focus (below), bind it to your target teleposer, place it in another teleposer, and apply a redstone signal to the teleposer with a focus in it. Anything - blocks, items, entities, players - in a defined area above the two teleposers will be swapped.

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Nothing comes for free, however; transporting blocks or entities via the teleposer will cost 1 LP each for every two blocks traversed, to a maximum of 1,000 LP per block/entity, or 10,000 LP total.

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The basic _Teleposition Focus _will swap anything in a 1x1x1 block area above the two teleposers.

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The Enhanced Teleposition Focus will swap anything in a 3x3x3 block area centred directly above the two teleposers.

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The Reinforced Teleposition Focus will swap anything in a 5x5x5 block area centred directly above the two teleposers.

Teleposers can be linked one-way (such that a redstone signal to the exiting Teleposer does nothing), two-way (such that each Teleposer has a Focus in it linking to the other teleposer, making you teleport back and forth at a redstone signal from either end), or they can even be chained - A to B to C and back to A. From base-traversing elevator systems to complex underground labyrinths, go nuts!

Tome of Peritia {#tome-of-peritia}

The Tome of Peritia allows you to safely store your experience.

Sneak-right-clicking with the Tome in hand stores one level of XP. right-clicking retrieves a level.

Hold right-click to store/retrieve multiple levels.

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If you have the Curios API installed, you can equip the Tome as a charm. If you want to wear more curios at once, consider using a Sigil of Holding, or the Socketed Upgrade for your Living Armour.