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Instead of a strict ❌ and ✅ icons, we should be less ambiguous as to why certain platforms (headset+browser combinations) are temporarily unsupported/impossible.
You're saying there is a reason why devices are listed for some browsers and some not? I was wondering. Why for example has Servo listed all devices possible with WebVR while for Firefox Nightly there is only Vive, Oculus and HoloLens?
The reason for that is because Servo is able to embedded on desktop (for Windows, Mac, Linux) and mobile (for Android only). Admittedly, this table isn't the most self-explanatory (and it's quite noisy). So, I'll be updating these soon to be less ambiguous. Thanks for stopping by to comment; it's much appreciated!
Instead of a strict ❌ and ✅ icons, we should be less ambiguous as to why certain platforms (headset+browser combinations) are temporarily unsupported/impossible.
Screenshot of WebVR.Rocks today:
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