Change Log
If updating from 1.0, you will need a new game. Saves created on 1.1+ are safe to use.
- Fixed an issue where Ultra graphics were forced, regardless of setting. The other graphics settings will now work as intended (High, Medium, Low, and Potato).
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, 1.1.3, 1.1.4, 1.1.5, 1.1.6, 1.1.7, 1.1.8 or 1.1.9, your saves are safe.
- Compatibility with New skyrim update (1.6.640).
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, 1.1.3, 1.1.4, 1.1.5, 1.1.6, 1.1.7, or 1.1.8, your saves are safe.
- Compatibility with New skyrim update (1.6.629).
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, 1.1.3, 1.1.4, 1.1.5, 1.1.6, or 1.1.7, your saves are safe.
- Restored the missing carry weight bonus to beef stew
- Hands are no longer invisible when fist fighting
- Crosshair will show when bows and spells are drawn
- Horse inventory key was rebound to U
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, 1.13, 1.14, 1.15, 1.16 your saves are safe.
- Restored some missing XPMSSE scripts
- Enabled Improved Camera on all profiles
- Nudged the Frostfall meters into place for ultrawide resolutions
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, 1.13, 1.14, 1.15 your saves are safe.
- Full log of changes located here
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, 1.13, 1.14 your saves are safe.
- Fixed a small issue preventing full ultrawide functionality the first time users launch the game.
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, 1.1.2, or 1.13 your saves are safe.
- Update to SKSE to cope with stealth change.
If updating from 1.0, you will need a new game. If updating from 1.1, 1.1.0.1, or 1.1.2, your saves are safe.
- Restored missing faces for players formerly on 1.1.2 (whoopsie, my b)
- Fixed an issue preventing XP gain when crafting from player crafting menu
If updating from 1.0 - you will need a new game. If updating from 1.1 or 1.1.0.1 its save safe.
- Further Fix for Outlaw refuges
- Correction to invisible Necromancers Amulet - Reverted the model back to vanilla from CCOR
- Fix to illusion Upkeep doubling up
- Removed Duplicated Steel Armor - white recipes.
- Updated Northern Flax effects to remove instant duration and improve balance
- Added a guaranteed Iron Lantern to Belethor specifically, also added iron lanterns to survival leveled list
- Removed high poly head head parts from Serana record (should be default Serana.esp head parts)
- Made Frostfall and Attribute bars permanently visible again
- Adjusted Nordic Barding and Saddle to require Advanced Blacksmithing
- Fixed Irkngthand War Axe recipe not having proper Ebony perk and quest requirement
- Reduced value of Imperial & Stormcloak horse armor to make them a bit less exploitable
- Reduced value of Ancient Nordic Honed Heavy Bow
- Added Hawk Feathers to Forsworn Light Bow recipe to offset its value
- Returning the ability to adopt stolen horses via IH json, at least in the interim (if you are playing a existing character - you will need to turn this on in Immersive horses)
- Added a guaranteed set of 5 iron and 5 steel hunting knives to blacksmith minimums
- Removed the ability to sell harvested crops back to farmers as this wasnt using the Speechccraft perks
- Corrected description of campfire perk Unyeilding
- Hot fix to fix download of Dyndolod and install the correct version fo wildlander.esp.
NOT SAVE COMPATIBLE. Will require a new game.
- A brand new crafting system
- Ultrawide resolution support
- Significantly reduced filesize (~30% reduction)
- Significantly improved performance, particularly in pine forests
- Pre-packaged customization and development tools
- Streamlined installation (fewer dependencies, more consistent downloads)
- Further improved stability
- The return of some missing gameplay features, including fishing, first-person horseback, concurrent Thieves Guild jobs, and more
- Improved loot tables, including merchant inventories and dungeon loot
- The removal of several economic exploits and balance issues
- Numerous bugfixes, polish tweaks, and other improvements
- Gold levels of various NPC's have been reduced to prevent them hitting gold caps so quickly.
- Stock levels of alchemy ingredients at vendors have been reduced drastically.
- Sunhelm "unyielding" carry weight perks have been reduced from 50/100 to 15/30.
- Various fixes to exploits to allow the player to level faster than intended - Smithing i'm looking at you.
- Eorland greymane will no longer work for anyone and temper you weapons from level 1.
- Mr. Greymane has has his perks tweaked so he's no longer able to craft weapons from the plane of oblivion or temper equiptment to bonkers levels.
- Initial Release.
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