Vampire Lord
PLACE HOLDER Needs checking in SSE Edit!
Does not stack with regular Vampire Traits, consider the below to be your only active bonuses from being a vampire while transformed into a Vampire Lord.
Minor Knockdown Immunity
Undead
Base Health adjusted to 300
Base Magicka adjusted to 200
Base Stamina adjusted to 100
Base Carry Weight adjusted to 1000
Poison Resistance increased by 100% (Not Immunity)
Disease Immunity
Health fortified by 300
Stamina fortified by 300
Waterbreathing
Taboo items cause detrimental effects.
Holy Area Penalties
Searing Sun - Health, Stamina, and Magicka reduced by 100
Bats spell
Raise Dead
Power Attack Bite
Revert Form
Unarmed damage improved by 40
Health fortified by 400
Magicka Regen improved by 2 per second
Magicka fortified by 100
Adds 10 damage and a powerful knockback to the Bats spell
While wearing this amulet, your Summon Gargoyle spell summons an additional Gargoyle for 30 seconds.
All of these perks are Vampire Lord form only.
Description: The power of undeath grants you a greater resistance to wounds, a stronger mind and much more endurance.
Effect: Health fortified by 200, Stamina fortified by 300, and Magicka fortified by 100
Description: The sweet taste of the juice of life restores your body. Killing mortals with your bite heals all your wounds as you drink them dry...
Effect: Same as vanilla Skyrim
Description: You've gained the ability to detect about any entity nearby.
Effect: Same as vanilla Skyrim
Description: You've gained the ability to transform into a practically invulnerable cloud of mist that boosts your regeneration.
Effect: For 15 seconds you regenerate 250 HP per second, 100 Magicka per second, 50 Stamina per second, and are invisible and silent.
Description: You've gained the power to move incredibly fast, thereby also slowing down enemies.
Effect: Time slows down by 80% for 10 seconds.
Description: Your power allows you to rule over dark magic, decreasing the cost of all Night Powers and Blood Magic.
Effect: Same as vanilla Skyrim
Description: Your fearsome talons become even more deadly, as they now drain the life forces of those they strike.
Effect: Drains 75 HP from the target with your melee attacks.
Description: In combat, you are surrounded by swarms of bats that feed on those who are foolish enough to come within their reach. If it's night, the bats even shield you from hostile magic...
Effect: Between 7PM-5AM you resist 50% magic damage, absorbs 10 health per second from nearby hostile targets with few exceptions.
Exception List: Undead, Ghosts, Dwarven Constructs, Daedra, Harkon
Description: Your Blood Magic now allows you to grab a target from afar, choking it to death when it is close.
Effect: Absorbs 20 HP a second from the target of your grip while you are gripping them.
Description: Your knowledge about Blood Magic now grants you the ability to call forth a gargoyle to your aid.
Effect: Summons a gargoyle to fight for you for 60 seconds, the gargoyle will have 1000 HP but otherwise is functionally the same as the vanilla version of this spell
Description: Your deep insights in Blood Magic now allow you to evoke a magical blast that paralyses hit targets.
Effect: Applies a 10 second paralyze to the target, will not work on dragons or paralyze immune targets.
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