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Wing的Unity相关Mod

开发相关

  • 创建一个mod工程
  • 将游戏Managed映射为_game, 目录连接
  • 添加依赖到 .csproj
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  <HintPath>_game\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  <HintPath>_game\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  <HintPath>_game\UnityEngine.CoreModule.dll</HintPath>
</Reference>
  • UMM => 所有的mod最终都要生成WingMod.dll

UMM

UI相关

BepInEx

MonoMod

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