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# Boulder Dash | ||
import pgzrun | ||
import random | ||
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rockford = Actor('rockford-1', center=(60, 100)) | ||
gameState = count = 0 | ||
items = [[] for _ in range(14)] | ||
gems = collected = 0 | ||
for r in range(0, 14): | ||
for c in range(0, 20): | ||
itype = "soil" | ||
if(r == 0 or r == 13 or c == 0 or c == 19): itype = "wall" | ||
elif random.randint(0, 4) == 1: itype = "rock" | ||
elif random.randint(0, 20) == 1: | ||
itype = "gem" | ||
gems += 1 | ||
items[r].append(itype) | ||
items[1][1] = "rockford" | ||
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def draw(): | ||
screen.fill((0,0,0)) | ||
if gems == collected: infoText("YOU COLLECTED ALL THE GEMS!") | ||
else: infoText("GEMS : "+ str(collected)) | ||
for r in range(0, 14): | ||
for c in range(0, 20): | ||
if items[r][c] != "" and items[r][c] != "rockford": | ||
screen.blit(items[r][c], ((c*40), 40+(r*40))) | ||
if gameState == 0 or (gameState == 1 and count%4 == 0): rockford.draw() | ||
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def update(): | ||
global count | ||
mx = my = 0 | ||
if count%10 == 0: | ||
for r in range(13, -1, -1): | ||
for c in range(19, -1, -1): | ||
if items[r][c] == "rockford": | ||
if keyboard.left: mx = -1 | ||
if keyboard.right: mx = 1 | ||
if keyboard.up: my = -1 | ||
if keyboard.down: my = 1 | ||
if items[r][c] == "rock": testRock(r,c) | ||
rockford.image = "rockford"+str(mx) | ||
if gameState == 0: moveRockford(mx,my) | ||
count += 1 | ||
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def infoText(t): | ||
screen.draw.text(t, center = (400, 20), owidth=0.5, ocolor=(255,255,255), color=(255,0,255) , fontsize=40) | ||
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def moveRockford(x,y): | ||
global collected | ||
rx, ry = int((rockford.x-20)/40), int((rockford.y-40)/40) | ||
if items[ry+y][rx+x] != "rock" and items[ry+y][rx+x] != "wall": | ||
if items[ry+y][rx+x] == "gem": collected +=1 | ||
items[ry][rx], items[ry+y][rx+x] = "", "rockford" | ||
rockford.pos = (rockford.x + (x*40), rockford.y + (y*40)) | ||
if items[ry+y][rx+x] == "rock" and y == 0: | ||
if items[ry][rx+(x*2)] == "": | ||
items[ry][rx], items[ry][rx+(x*2)], items[ry+y][rx+x] = "", "rock", "rockford" | ||
rockford.x += x*40 | ||
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def testRock(r,c): | ||
if items[r+1][c] == "": | ||
moveRock(r,c,r+1,c) | ||
elif items[r+1][c] == "rock" and items[r+1][c-1] == "" and items[r][c-1] == "": | ||
moveRock(r,c,r+1,c-1) | ||
elif items[r+1][c] == "rock" and items[r+1][c+1] == "" and items[r][c+1] == "": | ||
moveRock(r,c,r+1,c+1) | ||
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def moveRock(r1,c1,r2,c2): | ||
global gameState | ||
items[r1][c1], items[r2][c2] = "", items[r1][c1] | ||
if items[r2+1][c2] == "rockford": gameState = 1 | ||
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pgzrun.go() |
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