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adjust morale effect of some foods
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Some of the foods were over-nerfed in terms of their effect on
morale in comparision to other foods.  A good rule of thumb is
that all foods should score between 3-5 and only spoilable foods
should be in the 7-8 range.  Bread is an odd-ball and I'm not sure
I agree with its current score (unless chicken/pork/beef get another
bump in morale value).
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WuphonsReach committed Apr 20, 2021
1 parent 97f36fb commit 53ebe33
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions source/module_scripts.py
Original file line number Diff line number Diff line change
Expand Up @@ -7524,17 +7524,17 @@ def keys_array():
(item_set_slot, "itm_dried_meat", slot_item_food_bonus, 5),
(item_set_slot, "itm_cheese", slot_item_food_bonus, 5),
(item_set_slot, "itm_sausages", slot_item_food_bonus, 5),
(item_set_slot, "itm_butter", slot_item_food_bonus, 4), #brought down from 8
(item_set_slot, "itm_butter", slot_item_food_bonus, 5), #brought down from 8

#Fat sources - perishable
(item_set_slot, "itm_chicken", slot_item_food_bonus, 8), #brought up from 7
(item_set_slot, "itm_cattle_meat", slot_item_food_bonus, 7), #brought down from 7
(item_set_slot, "itm_pork", slot_item_food_bonus, 6), #brought down from 6
(item_set_slot, "itm_cattle_meat", slot_item_food_bonus, 7),
(item_set_slot, "itm_pork", slot_item_food_bonus, 7),

#Produce
(item_set_slot, "itm_raw_olives", slot_item_food_bonus, 1),
(item_set_slot, "itm_raw_olives", slot_item_food_bonus, 3),
(item_set_slot, "itm_cabbages", slot_item_food_bonus, 2),
(item_set_slot, "itm_raw_grapes", slot_item_food_bonus, 3),
(item_set_slot, "itm_raw_grapes", slot_item_food_bonus, 4),
(item_set_slot, "itm_apples", slot_item_food_bonus, 4), #brought down from 5

#Sweet items
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