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Vulky

Vulky is rendering the Cerberus revolver.

Controls

  • Left mouse button plus movement = camera control
  • Right mouse button plus movement = Position object up/down and left/right.
  • D = Rotate through display modes (GRAPHICS_PIPELINE_TYPE_FILL, GRAPHICS_PIPELINE_TYPE_WIREFRAME, GRAPHICS_PIPELINE_TYPE_POINT).
  • C = Change cull-mode (GRAPHICS_PIPELINE_TYPE_NONE_CULL, GRAPHICS_PIPELINE_TYPE_FRONT_CULL, GRAPHICS_PIPELINE_TYPE_BACK_CULL).
  • R = Set everything (camera orientation, display mode and cull-mode) back to default values.
  • Escape key = Exit the application.

Requirements

  • Windows 10 (Version 1903) – only tested with that version
  • Installed Vulkan SDK
  • All dependencies are already included.
  • No include pathes / other pathes have to be adjusted because macros are used in the Visual Studio solution (.sln) file. While it's certainly possible to get it working with another IDE, with Visual Studio (Community is completely sufficient) it will be the easiest, as the renderer was obviously created with it.