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Armours

Stefano Peris edited this page Nov 16, 2018 · 2 revisions
This guide describes the behaviour of the various armours found in The Legend of Xenon.

Mundane Robe

Mundane robes provide two points of defence, and a -5% modifier to pure-agility defence.

Leather Armour

Leather armour provides three points of defence, and a -10% modifier to pure-agility defence.

Chainmail

Chainmail provides six points of defence, and a -25% modifier to pure-agility defence.

Plate Armour

Plate armour provides ten points of defence, and a -40% modifier to pure-agility defence.

Mage Armour

Mage armour provides fifteen points of defence, and is counted as equivalent to plate armour for pure-agility defence.

Robe of Swiftness

The robe of swiftness provides eight points of defence, allows the player to move every tick instead of three ticks in every four, and is counted as no armour at all for pure-agility defence.

Robe of Shadows

The robe of shadows is nearly as good as a suit of mage armour against normal attacks, but also gives the player a positive modifier of 15% for pure-agility defence.

Dragonhide Armour

Dragonhide armour provides twelve points of defence, and gives the player fire resistance. In addition, it counts as leather armour for pure-agility defence.

Meteoric Plate Armour

Meteoric plate armour provides eighteen points of defence, and gives the player fire resistance. It counts as plate armour for pure-agility defence.

Sacred Chainmail

Sacred chainmail provides fifteen points of defence, and makes the player resistance to necromantic damage. It counts as chainmail for pure-agility defence.

NOTE: Pure-agility defence is used against necromantic ranged attacks of the "bolt" type.

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