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Stefano Peris edited this page Nov 16, 2018 · 4 revisions
This guide describes the behaviour of the rings found in The Legend of Xenon.

Fire Ring

Makes the player immune to fire damage, and increases the player's melee damage by 50% + 2d4 points against enemies that do not resist fire.

Frost Ring

Makes the player immune to cold damage, and increases the player's melee damage by 33.33% + 1d6 points against enemies that do not resist cold.

Vampire Ring

Makes the player immune to necromantic damage, and increases the player's melee damage by 25% + 2d4 points against enemies that are not undead; in addition, 16.66% of the melee damage inflicted by the player (including this bonus) is applied as healing to the player.

Regeneration Ring

Every 20 ticks, the player regains 1-3 hit points. While wearing a regeneration ring, the player consumes food 50% faster than normal.

Doom Ring

While wearing a doom ring, the player takes one point of damage after each action. Removing a doom ring drains 1-4 points each of Body and Agility from the player, and does 1d20 points of damage to the player.

Teleport Ring

While wearing a teleport ring, the player has a 1 in 75 chance of being teleported after each action. Removing a teleport ring is not automatically successful; if a random number between zero and (player's level minus one) is less than four, the player cannot find the willpower to remove it.

Wedding Ring

Wedding rings have no effect on the player.

Info

Guide Items:

Guide Monsters:

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