Releases: Y3mo/UnmannedBeforeMannedChallenge
Unmanned Before Manned Challenge 1.3.0.0
Part movements
- Pomeranian & LV-T45 engines later at advRocketry.
- LV-T30 also at advRocketry if VenStockRevamp is installed and provided the Dachshund early
- Works especially well with Porkjets PartOverhauls - SETIconfig installed (available via CKAN)
Unmanned Before Manned Challenge 1.2.2.2
Required mods: Unmanned Before Manned
Strongly recommended: SETIrebalance, SETIprobeParts, CommunityTechTree
This mod does some small adjustments to the UbM part progression, which makes it a bit more challenging. Tech node costs are not altered by this mod. Specifically those are the changes:
- Reaction wheels are only available at 90 science, control surfaces, gimbal, rcs are for early control
- Fuel lines are only available at 550 science, mission efficient rocket designs (ie small) are for early/mid game
- Skipper engine one tech node later, multi-adapters (TVRs) and Mk55 engine help out until then
Changelog: fixed compatibility issues while moving parts to miniaturization
Unmanned Before Manned Challenge 1.2.2.1
Required mods: Unmanned Before Manned
Strongly recommended: SETIrebalance, SETIprobeParts, CommunityTechTree
This mod does some small adjustments to the UbM part progression, which makes it a bit more challenging. Tech node costs are not altered by this mod. Specifically those are the changes:
- Reaction wheels are only available at 90 science, control surfaces, gimbal, rcs are for early control
- Fuel lines are only available at 550 science, mission efficient rocket designs (ie small) are for early/mid game
- Skipper engine one tech node later, multi-adapters (TVRs) and Mk55 engine help out until then
Unmanned Before Manned Challenge 1.2.2.0
Required mods: Unmanned Before Manned
Strongly recommended: SETIrebalance, SETIprobeParts
This mod does some small adjustments to the UbM part progression, which makes it a bit more challenging. Tech node costs are not altered by this mod. Specifically those are the changes:
- Reaction wheels are only available at 90 science, control surfaces, gimbal, rcs are for early control
- Fuel lines are only available at 550 science, mission efficient rocket designs (ie small) are for early/mid game
- Skipper engine one tech node later, multi-adapters (TVRs) and Mk55 engine help out until then