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Unmanned Before Manned Challenge 1.2.2.1

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@Y3mo Y3mo released this 12 Dec 16:28
· 4 commits to master since this release

Required mods: Unmanned Before Manned

Strongly recommended: SETIrebalance, SETIprobeParts, CommunityTechTree

This mod does some small adjustments to the UbM part progression, which makes it a bit more challenging. Tech node costs are not altered by this mod. Specifically those are the changes:

  • Reaction wheels are only available at 90 science, control surfaces, gimbal, rcs are for early control
  • Fuel lines are only available at 550 science, mission efficient rocket designs (ie small) are for early/mid game
  • Skipper engine one tech node later, multi-adapters (TVRs) and Mk55 engine help out until then