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Added cl_show_server_triggers_* cvars (related to plugin PR) #183

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merged 17 commits into from
Dec 31, 2023

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  2. Added IsTriggerForSinglePlayer function to rid from the triggers that…

    … unused in multiplayer
    SmileyAG committed Dec 30, 2023
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  6. Fixed encoding issue in file

    SmileyAG committed Dec 30, 2023
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  9. Loading white sprite now with each call of HUD_VidInit instead of onc…

    …e initialization to fix crash
    SmileyAG committed Dec 30, 2023
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  12. cl_show_server_triggers should be always 0 by default

    To not cost performance due of iterating through entities in cases when triggers are definitely not transmitted by plugin/server
    SmileyAG committed Dec 30, 2023
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  15. Use nested if statements for PR code in HUD_DrawTransparentTriangles …

    …function
    
    That done for versatility, since there is not much cases to check validity for
    SmileyAG committed Dec 30, 2023
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Commits on Dec 31, 2023

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  2. Don't need IEngineStudio for hardware check since the code is compati…

    …ble with both engine versions from a while
    SmileyAG committed Dec 31, 2023
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