Class in Yarn.Unity
Inherits from UnityEngine.ScriptableObject
public class Localization : ScriptableObject
Name | Description |
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AddLocalizedObject(string,T) | |
AddLocalizedObjects(IEnumerable<KeyValuePair<string, T>>) | |
AddLocalizedString(string,string) | Adds a new string to the runtime string table. |
AddLocalizedStrings(IEnumerable<KeyValuePair<string, string>>) | Adds a collection of strings to the runtime string table. |
AddLocalizedStrings(IEnumerable) | Adds a collection of strings to the runtime string table. |
Clear() | |
ContainsLocalizedObject(string) | |
ContainsLocalizedString(string) | Returns a boolean value indicating whether this Localization contains a string with the given key. |
GetLineIDs() | Gets the line IDs present in this localization. |
GetLocalizedObject(string) | |
GetLocalizedString(string) | |
SetLocalizedObject(string,T) |
Name | Description |
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ContainsLocalizedAssets | Gets a value indicating whether this Localization contains assets that are linked to strings. |
LocaleCode | |
UsesAddressableAssets | Gets a value indicating whether this Localization makes use of Addressable Assets ( true ), or if it stores its assets as direct references ( false ). |