BriZide is a free racing game made with the Blender Game Engine
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readme.md

readme.md

BriZide

BriZide is a free open-source racing game set in the distant future. Players race ships on levels in a large cubic space ships.

The main focus of the project is fun and easy multi-player. Many game modes are planned, including checkpoint races, combat, a Tron-like wall mode and battle tag. All modes are either team based or player versus player. For single-player, the game will come with time-trial courses.

The handling is somewhere between Wipeout and F-Zero. Simple and predictable, a bit floaty but not as arcade-y as F-Zero.

Links

Story

Project 'Bright Side' was initiated by the Global Space Program in the year 2353. Its aim was to relocate humanity to colonize planets far from home due to earth's long exhausted resources. A large cubic space ship was built, equipped with everything to keep the population inside occupied and save. For many centuries, the inhabitants were able to maintain a rather regular life until situations in the cube changed. Resources have gone down to a minimum and the government was overthrown. Illegal races are probably the only thing left to maintain the social climate.

Controls

  • Arrow keys: Move ship
  • Space: Drift

Hold space for more than one second to gather power from the stabilizer, release to get a boost.

Documentation and Development

The game is made with the Blender Game Engine. Check the project wiki or the docs folder.

Download and Install

The game is not guaranteed to work in the current state. Download Blender 2.78 (other versions might work as well) and launch the main.blend file. The source files for the launchers are provided (brizide_bin.blend and brizide_build.blend). Compiled launchers will be provided at a later point as they are quite large.

Implemented Features

  • Ship physics
  • Only one level and one ship
  • Bare-bones time trial mode (no score saving yet)
  • Free mode
  • Basic track editor

License

All Rights Reserved (for now). The project is not far enough into development to decide on an open source license yet.