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Releases: YouHaveTrouble/GuildMaster

0.13.0

16 Sep 14:00
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0.13.0 Pre-release
Pre-release
  • removed dynamic loading of site data allowing for offline play after initial load
  • added PWA manifest, now you can install Guild Master as a PWA app on most devices (thanks to @xYundy)
  • further changes will be made to support fully offline play

0.12.0

07 Sep 17:20
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0.12.0 Pre-release
Pre-release
  • removed placeholder adventurer data and assets
  • added 20 original adventurer assets
  • made loading screen prettier
  • change meta embed image to a nicer one

0.11.0

25 Jul 22:25
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0.11.0 Pre-release
Pre-release
  • got rid of slowly loading portraits and assets when changing page for the first time, now all the assets are loaded at the initial load of the site
  • portrait links are no longer saved in save data and instead are pulled from the game's data source for adventurers
  • set changelog window to be set high so page doesn't jump when it's loading

0.10.0

03 Jul 21:54
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0.10.0 Pre-release
Pre-release
  • rebalance upgrade costs
  • make A and S rank quests appear more often

0.9.0

26 Jun 17:50
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0.9.0 Pre-release
Pre-release
  • mobile devices will not dim or turn screen off when the game is running
  • news line for game related news under the title on guild view
  • technical menu now has save data section that allows to export, import and wipe save data
  • wipe save option is now gone from guild view
  • clicking the adventurer slot will now close the choice menu when clicked again instead of flashing off and on
  • a sorry try on adding some style to the navigation

0.8.0

20 Jun 18:11
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0.8.0 Pre-release
Pre-release
  • added loading screen
  • improved data loading process
  • added metadata, so linking the page on social media comes with an embed
  • added favicon

0.7.0

12 May 19:57
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0.7.0 Pre-release
Pre-release
  • drastically reduce price and price scaling of quest exp modifier upgrade
  • increased cost and cost scaling of adventurer capacity upgrade
  • added quest gold modifier upgrade, that mirrors the cost and cost scaling of quest exp modifier upgrade
  • added quest auto finish upgrade that can be upgraded up to level 7 and each level allows auto completion of the next tier of quests
  • fixed a bug that required a page refresh to upgrade guild level to 8

0.6.0

23 Apr 13:28
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0.6.0 Pre-release
Pre-release
  • added quest exp modifier upgrade that requires guild level 8. Each consecutive level of this upgrade increases exp offered from newly added quests by 10%.
  • display release date next to the version number in the changelog

0.5.0

09 Apr 22:07
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0.5.0 Pre-release
Pre-release
  • added the ability to click adventurers in adventurer view to display their stats
  • added prestige feature that allows to increase adventurer max level infinitely
  • added temporary style for buttons
  • changed adventurer exp scaling from linear to exponential
  • fixed minor issue causing gold number to not format after refreshing the page on guild upgrade
  • fixed game not properly saving/loading adventurer for hire

0.4.0

02 Apr 19:57
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0.4.0 Pre-release
Pre-release
  • moved around some internal logic for adventurer recruitment
  • format gold display so it doesn't become crazy long string of numbers