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Skills: Skills of the Core Set

Zachary Adam-MacEwen edited this page Aug 7, 2018 · 8 revisions

The following skillset constitute the "core" skills of the Tarnished Tale gamesystem, and are thus already either in code or are to be implemented for the core release.

Skill Name Base Description Associated Abilities
Acumen CHA An economics skill to be used for adjusting buy/sell prices and in possible future econ modules. N/A
Alertness WIS*3 Passive counter-sneak and remote sensing - may reveal movement or conversation in adjacent rooms N/A
Agility DEX Derives the Dodge Modifier. Also used as a general check. N/A
Agriculture 05 (Harvesting) Identify plants and refine their produce into useful elements for crafting Reap, Crafting Gate
Archery DEX*3 (Combat Ability) Controls use/accuracy of bows & crossbows. N/A
Armouring 00 *(Crafting) Turn metals, leather, and other material into wearable armour or shields. Crafting Gate
Axemanship STR*3 Skill at arms with axes. N/A
Clobbering STR*3 Skill at arms with clubs, maces, warhammers, and the like. N/A
Chemistry 00 (Crafting) Turns materials into reagents, propellants, and explosives Crafting Gate
Carpentry 00 (Crafting) You take working materials and produce furnishings from them Crafting Gate
Concealment WIS Controls the efficacy of sneak, a possible combat avoidance move, and hide, which is used to hide objects from searches. Sneak, Hide
Cryptography INT*(1/3) Can bypass/presolve some puzzles and is used in player generation of the same. Analyse, Decrypt, Encrypt
Disguise CHA With supplies, allows a chance to bypass some aggro causes/occasionally gain faction rewards Disguise
Forestry 05 (Harvesting) Harvest lumber and other raw materials and ready them for construction Log
Gunsmithing 00 (Crafting) Manufacturing firearms and ammunition from their precursors Crafting Gate
Husbandry WIS General ability at training and caring for animals Tame, Train
Leatherworking 05 (Harvesting) Harvest animal and monster skins and other organs to use in other crafts Skin
Locksmithing 00 Bypass locks and create both locks and keys with materials Pick, Impression, Enlock
Machining 00 (Crafting) Make materials for gunsmiths/locksmiths and standalone devices N/A
Marksmanship DEX*3 Controls the use of firearm-type weapons N/A
Martial Arts STR*3 Skill to use unarmed attacks, claws, and other exotic weapons N/A
Metalurgy 05 (Harvesting) Identify and refine metals and gems for higher-level crafting Prospect
Pharmacology 00 (Crafting) Create healing items and toxins from raw materials. Crafting Gate
Swordsmanship STR*3 Skill to use one-handed and two-handed swords and knives (incl. throwing) N/A