Skills: Skills of the Core Set
Zachary Adam-MacEwen edited this page Aug 7, 2018
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The following skillset constitute the "core" skills of the Tarnished Tale gamesystem, and are thus already either in code or are to be implemented for the core release.
Skill Name | Base | Description | Associated Abilities |
---|---|---|---|
Acumen | CHA | An economics skill to be used for adjusting buy/sell prices and in possible future econ modules. | N/A |
Alertness | WIS*3 | Passive counter-sneak and remote sensing - may reveal movement or conversation in adjacent rooms | N/A |
Agility | DEX | Derives the Dodge Modifier. Also used as a general check. | N/A |
Agriculture | 05 | (Harvesting) Identify plants and refine their produce into useful elements for crafting | Reap, Crafting Gate |
Archery | DEX*3 | (Combat Ability) Controls use/accuracy of bows & crossbows. | N/A |
Armouring | 00 | *(Crafting) Turn metals, leather, and other material into wearable armour or shields. | Crafting Gate |
Axemanship | STR*3 | Skill at arms with axes. | N/A |
Clobbering | STR*3 | Skill at arms with clubs, maces, warhammers, and the like. | N/A |
Chemistry | 00 | (Crafting) Turns materials into reagents, propellants, and explosives | Crafting Gate |
Carpentry | 00 | (Crafting) You take working materials and produce furnishings from them | Crafting Gate |
Concealment | WIS | Controls the efficacy of sneak, a possible combat avoidance move, and hide, which is used to hide objects from searches. | Sneak, Hide |
Cryptography | INT*(1/3) | Can bypass/presolve some puzzles and is used in player generation of the same. | Analyse, Decrypt, Encrypt |
Disguise | CHA | With supplies, allows a chance to bypass some aggro causes/occasionally gain faction rewards | Disguise |
Forestry | 05 | (Harvesting) Harvest lumber and other raw materials and ready them for construction | Log |
Gunsmithing | 00 | (Crafting) Manufacturing firearms and ammunition from their precursors | Crafting Gate |
Husbandry | WIS | General ability at training and caring for animals | Tame, Train |
Leatherworking | 05 | (Harvesting) Harvest animal and monster skins and other organs to use in other crafts | Skin |
Locksmithing | 00 | Bypass locks and create both locks and keys with materials | Pick, Impression, Enlock |
Machining | 00 | (Crafting) Make materials for gunsmiths/locksmiths and standalone devices | N/A |
Marksmanship | DEX*3 | Controls the use of firearm-type weapons | N/A |
Martial Arts | STR*3 | Skill to use unarmed attacks, claws, and other exotic weapons | N/A |
Metalurgy | 05 | (Harvesting) Identify and refine metals and gems for higher-level crafting | Prospect |
Pharmacology | 00 | (Crafting) Create healing items and toxins from raw materials. | Crafting Gate |
Swordsmanship | STR*3 | Skill to use one-handed and two-handed swords and knives (incl. throwing) | N/A |