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[BUG] [SW] Crash when voxel pack is loaded #439
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@Dzierzan I've identified the issue with the maphack.def file and have sent a PR off upstream. @coelckers I can't work out why this crashes and what we're doing wrong. It won't crash on a debug build but does on a RelWithDebInfo build. The crash is in a MSVC library (stricmp.cpp) and not within our project. I'm not sure how best to remediate. |
FWIW, it's definitely an MSVC-specific crash. Under Linux, it works as the MSVC debug build does and properly reports the error and continues on.
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I am not sure if it's worth keeping it open, just "//" fixed the issue. |
It's a platform-specific bug that only occurs under optimisation (like when using |
So... my brother was playing SW using Raze and I told him about custom voxels. So, apparently if he uses drag and drop method, the voxels are not loaded (sw-raze.def is inside) and if he tries the same but not zipped folder, Raze crashes.
Used mod: https://github.com/fgsfds/Shadow-Warrior-Voxel-Pack
CrashReport.zip
I tested with him the same thing for Powerslave or Duke Nukem voxels, it all worked fine.
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