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Shaders seem to work to some degree. See report here.
Can't reproduce as of now as I don't have a working Windows build environment.
This problem might be related to OSG's attribute and uniform aliasing (see above report). Going to investigate this further.
The text was updated successfully, but these errors were encountered:
Replace OSG aliased uniforms in shaders
615a679
Shaders now use generic GLSL 1.2 uniforms and attributes. This fixes the OSG stats view. Possible fix for issue #6
Disabling the uniform and attribute aliasing produced results very much like the ones in the referenced forum post.
Revision 615a679 removed the necessity for aliasing, which might fix the issue.
Awaiting testing.
Sorry, something went wrong.
Works properly now! Multi-monitor crash is also gone.
Great! Closing this issue.
No branches or pull requests
Shaders seem to work to some degree. See report here.
Can't reproduce as of now as I don't have a working Windows build environment.
This problem might be related to OSG's attribute and uniform aliasing (see above report). Going to investigate this further.
The text was updated successfully, but these errors were encountered: