Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Graphics broken on Windows #6

Closed
Zalasus opened this issue Jun 2, 2018 · 3 comments
Closed

Graphics broken on Windows #6

Zalasus opened this issue Jun 2, 2018 · 3 comments
Labels
bug Something isn't working

Comments

@Zalasus
Copy link
Owner

Zalasus commented Jun 2, 2018

Shaders seem to work to some degree. See report here.

Can't reproduce as of now as I don't have a working Windows build environment.

This problem might be related to OSG's attribute and uniform aliasing (see above report). Going to investigate this further.

@Zalasus Zalasus added the bug Something isn't working label Jun 2, 2018
Zalasus added a commit that referenced this issue Jun 2, 2018
Shaders now use generic GLSL 1.2 uniforms and attributes.

This fixes the OSG stats view.

Possible fix for issue #6
@Zalasus
Copy link
Owner Author

Zalasus commented Jun 2, 2018

Disabling the uniform and attribute aliasing produced results very much like the ones in the referenced forum post.

Revision 615a679 removed the necessity for aliasing, which might fix the issue.

Awaiting testing.

@UCyborg
Copy link

UCyborg commented Jun 4, 2018

Works properly now! Multi-monitor crash is also gone.

@Zalasus
Copy link
Owner Author

Zalasus commented Jun 5, 2018

Great! Closing this issue.

@Zalasus Zalasus closed this as completed Jun 5, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants