Fix : Dock buttons when the window is docked to the left.
Fix : IRD build of backups with PKGDIR.
Fix : Shortcut pkg.
Add : Scans sub-folders to find backups.
Add : Support fw 4.88C.
Add : Updated mamba v8.40 from https://github.com/aldostools/Mamba June 06, 2021.
Fix: Display issue with game title containing new line character '\n'.
Fix: No more freeze when the firmware is unknown/new. I'm not sure how I fixed it tho.
Fix: XMB UI won't display 'adjust your filters' on boot of MGZ if you unchecked 'PS3' filter.
Add: Support new/different PS2 CONFIG from /dev_hdd0/game/PS2CONFIG. They are displayed with the prefix '[DB]'.
Add: IRD check is more accurate. See notes (3)
Add: Updated mamba to 8.3 from https://github.com/aldostools/Mamba
Add: OffsetFinder support every symbols/hash needed to build cobra & mamba 8.3
Add: Support exFAT. See notes (2).
Add: Support HEN & CFW 4.87C.
Add: Logs option. It saves loading logs at "/dev_hdd0/tmp/mgz.log".
Add: Debug option. It slows the messages displayed on screen during loadings.
Add: multiMAN payload is now firmware independent.
Add: New CUSTOM PS2 CONFIG files from webMAN MOD by aldostools December 14, 2020. Special thanks to kozarovv and mrjaredbeta.
Add: New ps2 widescreen pnatchs from pcsx2.net forum January 13, 2021.
Add: Reset position of filter box.
Add: Reworked the game updates manager.
Add: dev_bdvd is displayed.
Add BDVD option: Dump encrypted Blu-Ray disc.
Add BDVD option: Dump disc key.
Add BDVD option: Dump decrypted Blu-Ray disc with its IRD. See notes (1).
Add BDVD option: Copy, it will copy the content of the BR to a directory.
Add BDVD option: Properties, same as JB backup.
Add Settings/System tools: Dump eid_root_key, 3Dump.bin, lv1, lv2 and fix permission for dev_hdd0.
Add FileManager: Convert any supported picture to PNG.
Add FileManager: It won't show dev_blind and dev_rebug anymore, instead it will display a protected/unprotect dev_flash with a lock icon.
Add FileManager: Extract RAR files.
- When you use the option 'Dump decrypted Blu-Ray disc', it will also generate an ird.
The ird file is automatically uploaded to an online database if it's a new one.
If you don't want to upload the ird then disable internet ;)
- It's very slow ! It still needs some improvement/fix : ~1MiB/s instead of ~10MiB/s.
I used the FatFs module http://www.elm-chan.org/fsw/ff/00index_e.html ported to ps3 (psl1ght) by tps/lmirel https://github.com/lmirel/fatfs_psx.
I increased the number of volume to support usb device from 0 for dev_usb000 to 127 for dev_usb127, 128 for dev_sd, 129 for dev_cf and 130 for dev_ms.
Multi-partition is disabled.
To support exFAT without changing to much code in ManaGunZ I included 2 files, exFAT.c and mgz_io.c
exFAT.c : it allows you to manage the exFAT devices : mount, unmount etc.
mgz_io.c : it replaces several standard functions (some of them are slow/broken in psl1ght anyway) with new ones that support ps3 native file system (ufs2, fat16, fat32), ntfs and exFAT.
The prefix "exFAT" is used to detect if it's an exFAT device in mgz_io.c
I did few modifications in the lib:
- enabled GPT with FF_LBA64
- changed FF_VOLUMES from 8 to 131
- modified how the lib 'catch' the volume id to be able to have more than 1 digit id
- Before downloading the ird and checking the MD5, it will check if the following values matchs.
- PUP version, if there isn't PUP it will use PS3_SYSTEM_VERS
Add : Support CFW/HEN 4.86C.
Add FileManager : PictureViewer : support DDS, GTF, BMP, WEBP, TIFF, TGA, GIM and mores...
Fix FileManager : The scroll bar is now visible.
Fix : ManaGunZ won't set chinese language when the PS3 system is set with german language.
Removed : SHA-1 calculation from file properties.
Add : Support the firmware 4.85C.
Fix : Issue with syscall 35. It fix the function to mount JB backups with cobra or mamba, among others.
Fix FileManager : Issue to open /dev_bdvd.
Add FileManager : Symbolic links. See Notes (1).
(1) It use cobra/mamba syscall 35.
For example if you want to redirect app_home to dev_bdvd
_ Select app_home (square)
_ Option (triangle) then select "SymLink source" (cross)
_ Select dev_bdvd (square)
_ Option (triangle) then select "Symlink target" (cross)
Add : Support PS3HEN. I removed every feature unsupported by the HEN (tested on HEN 2.3.1).
Add : Updated widescreen db from pcsx2 github.
Add : If you don't use R2 to manage speed, the speed is increased when you hold a button.
Add : For UI FLOW, a scroll bar appears when you browse quickly your backups list.
Add : Changed VRAM mapping to manage more backups. See notes(1).
Add : Show RGBA values when you edit a color.
Change : When you hold circle to quit, there is only one loading ring instead of 3.
Add : You can add a color filter on some pictures. See notes (2).
Add : Settings menu is splitted in 3 level instead of 2.
Add : Platform filter for UI XMB.
Fix : It scan dev_cf (compact flash) instead of dev_cd.
Add : 'Yes/No' settings are replaced by a toggle.
Add : New theme icons for the toggle.
Fix : Rawseciso isn't a fself anymore. It fix issue with iso from ntfs with a PS3HEN.
Fix : Issue with ps2 elf crc. It fix several issues with iso patching options like when 'disable widescreen' was unavailable.
Fix : Pnach wasn't properly translated to .CONFIG, wrong endianness in replacement opcode.
Fix : To avoid issues with some characters, the name of game settings files use title_id instead of title.
Remove : I removed "Shortcut pkg" option because it's broken. I'll fix it later.
Add FileManager : More informations of devices : capacity, file system, name, label, writable.
Add FileManager : Several predefined root display is available. Also, you can customize your own display in settings.
Add FileManager : Specifics options are available if you select several files with the same extension. For example, you can extract 3 pkg in a row.
Add FileManager : New theme icons used for the closebox, the dockbox and the cursor.
Add FileManager : Support UTF8 filename and also their content with the TXTviewer.
Add OffsetFinder : It generate every files to update managunz to a new firmware. Type 'make update'.
(1) Every game pictures are stored in a 512KB slot memory in bitmap format.
For Flow3D, it's stored in 2MB slots, there is less slots.
The dimention of the game pictures is limited.
We can calculate its size = Width x Height x Pitch
I use ARGB texture, the pitch is 4.
The picture size must respect :
Width x Height < 0x20000 = (512 x 1024) /4
And in Flow3D :
Width x Height < 0x80000 = (2 x 1024 x 1024) /4
To not have any memory issue, I suggest you to use the following dimensions:
|COVER3D PS1 FRONT||450||450|
|COVER3D PS1 BACK||600||450|
(2) You can choose the color filter with (R1) in settings.
It's available for BG, BGS, SIDEBAR, BOXBODY, BOXHEAD and NOTIF pictures.
You can add these colors in colorset.ini file too.
They are named COLOR_BG, COLOR_BGS, COLOR_SIDEBAR, COLOR_BOXBODY, COLOR_BOXHEAD and COLOR_NOTIF.
If you don't write a colors in colorset.ini it will be disabled.
Add : Support 4.84C & 4.84D
Fix : fixed Mamba payloads for D-REX not properly loading modules hashes
Note : update by littlebalup, thank you.
Add : 4.83C support.
Add : New loading icon.
Add : Scan to /dev_sd, /dev_ms/ and /dev_cd.
Fix : Apply pnatch (bug introduced in previous update).
Add offsetfinder : IDPSet & ERK_dumper offsets.
Add : Definitions files from RCOmageMOD.
Add : Game TAGS.
Fix : reading issue with splitted iso.
Add : 482D support
Add : Game option "Join".
Add FileManager : Option "Join" to join files to the current path.
Fix : Reduced memory usage to avoid 'random' freeze.
Fix FileManager : No more deep scan on ISO.
Fix Filemanager : Scroll bar.
Fix : MD5/SHA1 of +4GB files
Fix : Scetool keys file.
Fix : Issue with cmdID 0x4A.
Fix : FLOW3D full covers.
Fix : Shortcut pkg.
Add : It ask you to load a PS2 CONFIG if it doesn't exist.
Add : Increased loading speed of PS2 game menu.
Add FileManager : New buttons map.
Add FileManager : Click on backup ISO to mount it then it go back to XMB.
Add FileManager : Dock to left/right/full screen. See note (1).
Add FileManager : hold X to move the slider.
Add FileManager : Use R2 to increase move speed of cursor and windows.
Add : Join or split big files. See note (2).
Add : Default UI set to XMB.
Add : Background waves.
Add : Set alpha of colors.
Add : (R2+L2) Screenshots saved at '/dev_hdd0/photo/ManaGunZ_XXX.bmp'.
Add : Check md5 files from ISO with IRD.
Add : Add/Remove LIMG sector in PS2 iso.
Add : Choose Font. It search recursivly ttf font in the directories '/dev_flash/data/font' and '/USRDIR/GUI'. See note (3).
Add : Choose colorset. See note (3).
Fix FileManager : Convert iso.
Add FileManager : LEFT/RIGHT D-pad to scroll up/down a page.
Add FileManager : L1+LEFT/RIGHT D-pad to go to the parent/child folder.
(1) There is 2 way to do it :
The first one is to open the option menu while the cursor is on the header of the window.
The second is to use the following combo:
-Dock to LEFT : Hold R1 + LEFT D-PAD.
-Dock to RIGHT : Hold R1 + RIGHT D-PAD.
-Dock to FULL : Hold R1 + UP D-PAD.
-Restore : Hold R1 + DOWN D-PAD.
(2) Use the copy function in game menu. If the destination is FAT32, the big file will be splitted, if it's not it will be joined.
In file manager to join files, select ONLY the first file with the extension '66600' then paste it.
(3) To reduce memory use, it won't load 4 themes anymore. Only the theme of the current UI is loaded.
For each theme in each UI, it search for the following files.
-BG.PNG : Main background
-BGS.PNG : Settting background
-SIDEBAR.PNG : Sidebar background
-FONT.TTF : Font.
-colorset.ini : Set of color used in the homebrew .
When u load the theme it will use the theme font and the first colorset defined in the file. But you'll be able to change them in theme setting menu.
XMB UI use more files for the columns : SETTINGS.PNG, FAVORITES.PNG, PS3.PNG, PS2.PNG, PS1.PNG, PSP.PNG.
Also, before loading files from 'common' directory, it will check if these files don't exist in the theme directory.
Fix : Read&write file.
Fix : Support big files (+4GB).
Add : Italian, hungarian and spanish language.
Add : Support fw 4.82 CEX.
Fix : Some pnach wasn't applied correctly.
Fix : Issue with reading files from bin/cue disk image.
Add : Mount Game from file manager.
Fix : Removed the refresh window everytime you use an option, sometimes it's useless.
Add : CONFIG files extracted from softemu and gxemu.
Add : Improved PS2 CONFIG editor. See note (1).
Fix : Removed the DBCONFIG.txt system.
Add : Plugin Monitor, it allow you to load or unload a plugin.
The PS2 CONFIG editor is able to load CONFIG files and to display the result on the screen.
You'll be able to load :
- "NET" config files from '[ManaGunZ Path]/USRDIR/sys/CONFIG/NET'. These are the CONFIG found in official ps2 classic pkg.
- "GX" config files from '[ManaGunZ Path]/USRDIR/sys/CONFIG/GX'. These are the CONFIG extrated from gxemu.
- "SOFT" config files from '[ManaGunZ Path]/USRDIR/sys/CONFIG/SOFT'. These are the CONFIG extrated from softemu.
- "CURRENT" config files from '[You PS2 Backup Path].CONFIG'. This config is currently used.
- "CUSTOM" config files from '[ManaGunZ Path]/USRDIR/sys/CONFIG/CUSTOM'. These are unofficial CONFIG.
Morever, PS2 CONFIG editor check if the original data from the commandID : 0x9 & 0xA & 0xB matches with the data of your PS2 backup.
If it's not a match the commandID on your screen will be displayed in red.
Once it's loaded, you'll be able to ADD or REMOVE a command ID.
For now, you can only ADD the commands without parameter, the 'simple' ones.
You can add in CONFIG the patches from pnach files. So, the widescreen patches can be added.
You can add the patches '480' 'YFIX' and 'FMV skip' to the config too.
Finally, with the button START, it save your configuration to '[You PS2 Backup Path].CONFIG'. Also, if you edited the CONFIG then a backup of your config is stored in '[ManaGunZ Path]/USRDIR/sys/CONFIG/CUSTOM' folder.