Fix Skull Kid curse effect in ultrawide (32:9+) #259
Merged
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The Skull Kid curse effect seemed to be fine in widescreen / ultrawide, but it turns out at extremely wide aspect ratios like 32:9 it does get cut off. Therefore, I've replaced the meshes (it uses 2 DLs!) in a similar way to what I did with the ocarina effects.
The particular function used to render this effect (
EffStk_Draw) already had patches applied to it ineffect_transform_tagging.c. So I just added my patches to the existing patched function. However, this patch involves adding 2 arrays of vertices and a 2 new DLs, so in order to avoid clutter in that file, I moved the function over toocarina_effect_patches.cwith the other patches for the widescreen ocarina effects. This means it's the only function in this file to be patched for more stuff than just widescreen (I think), but I think that's better than clutteringeffect_transform_tagging.cup.Anyways. Here's the effect in all its W I D E glory:
Video_2024-05-25_00-59-54-00.00.05.970-00.00.15.320.mp4