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Zerd's Rules As Written for Baldur's Gate 3

DISCLAIMER

  • Since modding BG3 is not yet officially supported by Larian Studios, you might encounter unexpected problems that it's not in their current scope to fix. PLEASE DISABLE AUTOMATIC TELEMETRY and don't post bug reports on their official platforms, as you're playing with an unsuported mod
  • How to disable telemetry:

Discord

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Description

  • This mod's main objective is to modify vanilla content so that it respects D&D 5th edition ruleset. This means removing some of Larian's takes on the ruleset and adapting it to more closely resemble the tabletop experience. As of right now, the guideline followed is the Player's Handbook and Dungeon's Master Guide contents.
  • However, not all original rules are applicable or possible to be implemented on BG3. Therefore, this is my personal take on how better to apply 5e's ruleset to BG3.

Features

  • See all current features here

Installing

Compatibility

  • This mod alters a lot of core mechanics, thus it might not be compatible with saves that were started without it. If possible, start a new game when using this mod
  • There's also various modifications to classes progressions, spells, actions, etc. This means other mods that change the same entries might cause conflict. Using other mods may result in weird interactions and not intended behaviors

Languages

  • In-game content is currently translated to the following languages
    • English
    • German (MichaLHN)
    • Italian (Kilay)
    • Portuguese - Brazilian (Rorerik)

Error

  • IMPORTANT: When opening the launcher, you'll get several notifications telling you about how mods might break and crash your game. Ignore them
  • When loading the game or creating a new one, you'll get a notification regarding an invalid story set-up. Since the mod doesn't have any story files, the fallback to the main story allows the game to load correctly. Tl;dr: ignore the error warning you'll get

Attribution