Zeta Ret ProtoSS Library - Prototype Supers-Subclass
Canvas Live Demo based on OOP ProtoSS in ES6 Class Standard [ProtoSS + XeltoSS]:
Zeta Ret Clockwork website: https://zetaret.com/projects/clockwork/
Zeta Ret Clockwork demo: https://clockwork.lovesvn.com/demo/
Features on top of regular prototyping:
allows super() calls safely from any instance of the inheritance tree
setSuper() adds quickly new super/parent function class, supports chain calls
setSubclass() adds quickly new subclass/child function class, supports chain calls
getSupers() returns list of all super class functions
getSupers2() returns list of the first meaningful super class function in the list, respectively constructor lists of more than one super class
superList() adds several functions to the super tree (extend more than one class), it creates a dummy class in between to manage multiple constructors
getThis() returns the constructor map of the current object, without any methods from super classes
getSuper() returns the constructor map of the super object, without any methods from upper supers or current object
callSuper() executes function call on super method map, use for overloaded functions, searches for next super function in the inheritance tree
callSuper2() executes function call on super method map, use for overloaded functions, may call the same function
callProto() executes function call on any of the subclass/supers inheritance tree object maps, uses function object as input
callProto2() executes function call on any of the subclass/supers inheritance tree object maps, uses class object map as input
superize() generates function class object map, saves methods and adds names to anonymous prototype functions, may add class name to the function for better identification
hasSuper() checks whether this object/class inherits another class
is() checks whether this object/class inherits or equals another class
getNextSuper() returns next super function different than this.function
rndstr() generates random string, used for dummy function name
Minimized ProtoSS, ~1kb in gzip transfer
a) Example with function overloads and 2 super classes. Usage of properties and methods.
b) Game Example with Builders, Buildings, Upgrades, Units.
c) Extended Prototypes framework with abstract, interface, implement, final.
d) Extended Prototypes framework with getSuperName, namespace, usens, internal, package.
Polymorphism Source of Theory: http://lucacardelli.name/indexPapers.html