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Add support for units that can repair other units #43

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9 tasks done
djwhitt opened this issue Jan 12, 2017 · 10 comments
Closed
9 tasks done

Add support for units that can repair other units #43

djwhitt opened this issue Jan 12, 2017 · 10 comments
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@djwhitt
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djwhitt commented Jan 12, 2017

This one is a little involved. To do this you need to:

I suggest we call the action :action.type/repair-other-unit and the event :zetawar.ui.events/repair-targeted.

@tbeddy
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tbeddy commented Feb 28, 2017

I'm interested in working on this.

@djwhitt
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djwhitt commented Mar 2, 2017 via email

@tbeddy
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tbeddy commented Mar 2, 2017

Cool, looking forward to it.

@djwhitt
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djwhitt commented Mar 2, 2017

I added some tasks to the description to point you in the right direction. It's possible I missed something, but I think that list is pretty complete. I realize it's quite a bit to absorb. Adding a new action to the game is one of the more involved changes you can make. Don't panic though. Just take them one at a time and I'm sure you can get through it. Feel free to ask questions or request code reviews as you go. Good luck!

@tbeddy
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tbeddy commented Mar 2, 2017

Thanks for the description. Should I make the medic images from the elite-command repo?
Edit: I made the medic images and they seem fine.
medic_example

@tbeddy
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tbeddy commented Mar 4, 2017

There are some bugs, but I have a version of the feature and I'd appreciate your feedback. Would you like to do it through a pull request or just check my repo?

@djwhitt
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djwhitt commented Mar 4, 2017

Nice! A pull request sounds good. That way I can add comments and such.

@tbeddy
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tbeddy commented Mar 5, 2017

I added a couple of commits to my pull request. Sorry for any possible confusion.

@djwhitt
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djwhitt commented Mar 5, 2017 via email

@tbeddy
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tbeddy commented Jun 25, 2017

This issue should probably be closed now.

@djwhitt djwhitt closed this as completed Jun 25, 2017
@djwhitt djwhitt added this to the 0.1.0 milestone Jul 27, 2017
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