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Clamp texture sampling of grass to avoid filtering artifacts with MSAA #73

Clamp texture sampling of grass to avoid filtering artifacts with MSAA

Clamp texture sampling of grass to avoid filtering artifacts with MSAA #73

Workflow file for this run

name: GDNative Windows
# Controls when the action will run. Triggers the workflow on push or pull request
# events but only for the master branch
on:
push:
branches: [ master, github_actions ]
pull_request:
branches: [ master ]
workflow_dispatch:
branches: [ master ]
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: windows-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3
with:
# Get submodules and their sub-submodules
submodules: recursive
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
# Because at the time the container comes with Python 2.7
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info,
# so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Build C++ bindings
run: |
cd addons/zylann.hterrain/native/godot-cpp
scons platform=windows target=release generate_bindings=yes
# TODO use cache to avoid generating bindings all the time? It's the longest step
- name: Build library
run: |
cd addons/zylann.hterrain/native
scons platform=windows target=release
# Make build available
- uses: actions/upload-artifact@v3
with:
name: hterrain_native.dll
path: addons/zylann.hterrain/native/bin/win64/hterrain_native.dll