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Fixed very tall window.
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Labels with autowrap inside a Container must have a minimum size.
See godotengine/godot#83546
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Zylann committed Jan 16, 2024
1 parent d547363 commit 1b9c76b
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -22,6 +22,7 @@ For a more detailed list of past and incoming changes, see the commit history.
- Fixed LOD chunks sometimes overlapping when the heightmap is modified (issue #411)
- Fixed detail layers were rendering repeating instances outside the terrain when `map_scale` is not 1.0
- Fixed detail layers were not rendering correctly when terrain is in centered mode
- Fixed texture import dialog was opening a very tall window (issue #423)


1.7.2
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Expand Up @@ -97,6 +97,7 @@ size_flags_vertical = 3

[node name="Label3" type="Label" parent="Import/HS/VB2"]
modulate = Color(0.564706, 0.564706, 0.564706, 1)
custom_minimum_size = Vector2(400, 80)
layout_mode = 2
text = "These images should remain accessible for import to work.
Tip: you can place them in a folder with a `.gdignore` file, so they won't take space in your exported game."
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