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Resize terrain Broken? #255

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Gusher opened this issue Mar 23, 2021 · 11 comments
Open

Resize terrain Broken? #255

Gusher opened this issue Mar 23, 2021 · 11 comments

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@Gusher
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Gusher commented Mar 23, 2021

Am on Godot 3.2.3 and seems resizing terrain not functioning on my end... presume need to have Godot 3.2 straight... just making sure..

@Zylann
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Zylann commented Mar 23, 2021

Can you please fill the issue template, I have no idea what steps you are taking, which version of things you have or even what you mean by "broken"

@Gusher
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Gusher commented Mar 23, 2021

will do again.... will use "issue template" thanks

@Gusher
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Gusher commented Mar 24, 2021

....here's a video of steps I took..... let me know whether am missing something.. https://youtu.be/-TwjA8katuU

@Zylann
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Zylann commented Mar 24, 2021

Ok so you basically have a DPI scaling issue. You have a high-DPI display, which causes Godot to enlarge the UI, and some of them don't support it:

image

Buttons going outside of the window will not actually react, that's why the tool doesn't work.

This is a common issue in many plugins because Godot does not offer an API for plugin makers to rescale their UIs, so your issue may be a duplicate of this #209

As a workaround, the plugin tries to re-implement manually the logic of DPI scaling, but it seems there are some cases it doesn't work, like when users set a custom scale.
For now you can workaround the issue by forcing Godot to use a lower DPI scaling in your editor settings I think.

@Gusher
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Gusher commented Mar 24, 2021

Ok, will investigate that.... will get back with results..

@Gusher
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Gusher commented Mar 25, 2021

My monitor is a regular 1080p... the editor scaling is set normal 100% ...yet, still cannot scale..

@Zylann
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Zylann commented Mar 25, 2021

Somehow, Godot scaled itself up, this is not the default GUI scale. It's either that, or the size of your font.

@Gusher
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Gusher commented Mar 26, 2021

BINGO! Thank you! Thank you! Thank you!.... adjusted font scaling of editor, all ok now.... is there a way to center origin / axis to center of terrain?

@Zylann
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Zylann commented Mar 26, 2021

You can change the position in the inspector. The gizmo is broken due to #41.
If you have different problems, please open a different issue.

@Gusher
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Gusher commented Mar 26, 2021

.....yup, gizmo still dead... somebody at Godot facebook group said this, "your plugin blocks editor behaviour. This is something you caused by returning true in the input function (that one with a really long name that takes in a camera and an event.... was just asking for an update regarding the gizmo issue over there..

@Zylann
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Zylann commented Mar 26, 2021

I know very well why it doesn't work. The problem is explained in #41

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