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Resize terrain Broken? #255
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Can you please fill the issue template, I have no idea what steps you are taking, which version of things you have or even what you mean by "broken" |
will do again.... will use "issue template" thanks |
....here's a video of steps I took..... let me know whether am missing something.. https://youtu.be/-TwjA8katuU |
Ok so you basically have a DPI scaling issue. You have a high-DPI display, which causes Godot to enlarge the UI, and some of them don't support it: Buttons going outside of the window will not actually react, that's why the tool doesn't work. This is a common issue in many plugins because Godot does not offer an API for plugin makers to rescale their UIs, so your issue may be a duplicate of this #209 As a workaround, the plugin tries to re-implement manually the logic of DPI scaling, but it seems there are some cases it doesn't work, like when users set a custom scale. |
Ok, will investigate that.... will get back with results.. |
My monitor is a regular 1080p... the editor scaling is set normal 100% ...yet, still cannot scale.. |
Somehow, Godot scaled itself up, this is not the default GUI scale. It's either that, or the size of your font. |
BINGO! Thank you! Thank you! Thank you!.... adjusted font scaling of editor, all ok now.... is there a way to center origin / axis to center of terrain? |
You can change the position in the inspector. The gizmo is broken due to #41. |
.....yup, gizmo still dead... somebody at Godot facebook group said this, "your plugin blocks editor behaviour. This is something you caused by returning true in the input function (that one with a really long name that takes in a camera and an event.... was just asking for an update regarding the gizmo issue over there.. |
I know very well why it doesn't work. The problem is explained in #41 |
Am on Godot 3.2.3 and seems resizing terrain not functioning on my end... presume need to have Godot 3.2 straight... just making sure..
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