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Multiple materials for smooth terrain (multiple surfaces) #104
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This MIT UE4 plugin supports 255 textures. You might also look at this implementation. |
I thought Phyronnaz's plugin had 255 textures because 1) it uses texture arrays, and 2) because Unreal can make use of a deferred pipeline (so it can do things Godot can't). It is possible to use a large amount of textures with a single material, but if a mesher needs to produce a mesh to be rendered with multiple materials, then it needs to output multiple surfaces. It then becomes obvious those won't blend. The transvoxel mesher still has a bit of pending work though (and haven't finalized the Edit: |
Separate meshes may be useful if game needs to support large number of textures
May require transition meshes for seams between materials like in https://github.com/bw2012/UE4VoxelTerrain/wiki/Draft
Any ideas will be helpful (where to start with implementation?).
related to
#69
#93
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