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* add a button that creates a human-controlled player. if you press the 'f' key, the player walks to a random place
* human can request another player to walk over
* human text input
* you can direct the walking now
* humans go faster
* now the agents stop walking away
* round position in 'talkToMe'
* recompute collisions when human navigates
* format
* remove talkToMe and make agent identites customizable
* prevent agents from leaving while talking to the human
* walk away to leave conversation
* don't end conversation when you stop
* better text editing box
* fix bug with ending conversation
* get talkToMe working
* button
* merge
* fix text input
* only start talking to a player if they're not already talking
* Add a button that does nothing
* interact button
* don't preempt so much
* simplify more
* remove 'use client'
* add clerk
* vacuum abandoned interactions
* leave button
* controller thinking
* reduce unnecessary wait time
* add moderation
* record user when moderating
* smaller walking, automatic stopping
* simplify player walking
* smoother walk
* conversations are two sided
* fix conversation control messages
* .
* agent thinking error
* Tweak PlayerDetails view (#22)
* clean up more aggressively
* humans go in separate groups
* fix
* Add help modal
* Suppress react-modal warning
* Move overlay over login button
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Co-authored-by: Tom Ballinger <tom@convex.dev>
Co-authored-by: Sujay Jayakar <sujayakar@convex.dev>
Two places we can use Convex: store chat history, doing vector search on chat history / background
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