Skip to content

abw/Badger

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NAME
    Badger - Perl Application Programming Toolkit

SYNOPSIS
    use Badger;

    # 1) have more fun
    # 2) get the job done quicker
    # 3) make your code skimpier
    # 4) finish work early
    # 5) go skateboarding
    # 6) enjoy life

DESCRIPTION
    The Badger toolkit is a collection of Perl modules designed to simplify
    the process of building object-oriented Perl applications. It provides a
    set of foundation classes upon which you can quickly build robust and
    reliable systems that are simple, skimpy and scalable.

    Badger was hewn from the living rock of the Template Toolkit. It
    represents all the generic bits of TT that aren't directly related to
    template processing. They're also the same kind of generic modules that
    have appeared in pretty much every non-trivial Perl application I've
    written over the past 10 years or so. So Badger is essentially a
    restrospective generalisation of what I've learnt over that time about
    the right way (or more accurately, some of the less wrong ways) to build
    Perl applications.

    Badger is designed to be lightweight, fast, and as simple as it can be
    without being too simple. It offers convenience, convention and
    consistency in an attempt to improve the Kwalitee of your code and make
    it more Skimpy™ (which is my artistic interpretation of what Michael
    Schwern refers to as skimmable code - that is, code that is easy to read
    and also easy to skim over).

    Badger isn't just another object system. Although it does include
    functionality to simplify the process of building objects in Perl 5,
    that is really just a consequence of the larger goal. That is, to
    provide a self-contained set of OO modules that work together in a
    harmonious way to implement a basic platform upon which applications
    like TT can easily be built.

    If you want a comprehensive, highly extensible, postmodern object system
    then Moose should almost certainly be at the top of your list. The parts
    of Badger that deal with object construction are in some ways similar to
    the functionality provided by Moose, not to mention various other object
    toolkits available from CPAN. However, Badger only goes as far as doing
    what it needs to in terms of object construction in order to get the
    rest of the job done. That is, providing a set of objects that do useful
    things.

    Furthermore, the choice between Badger, Moose, or something else isn't
    an either-or decision. There are lots of things that Moose does, that
    Badger doesn't, and vice-versa. If you need a really powerful object
    system then Moose is probably the way forward. But that doesn't mean you
    can't use Badger's file handling tools, codecs, and other useful bits
    and pieces alongside your Moose classes. Metaphorically speaking, Badger
    and Moose are best friends and they play nicely together. Anyone for
    tennis?

CONTENTS
    Let's take a quick frolic through the feature list forest to get an idea
    what Badger is all about.

    Foundation classes for OO programming
        Badger includes base classes for creating regular objects
        (Badger::Base), mixin objects (Badger::Mixin), prototypes/singletons
        (Badger::Prototype), factory classes (Badger::Factory) and central
        resource hubs (Badger::Hub).

    Class Metaprogramming
        The Badger::Class module employs metaprogramming techniques to
        simplify the process of defining object classes. It provides methods
        to automate many of the annoying trivial tasks required to
        "bootstrap" an object class: specifying base classes, version
        numbers, exportable symbols, defining constants, loading utility
        functions from external modules, creating accessor and mutator
        methods, and so on. There are also methods that simplify the process
        of accessing class data (e.g. package variables) to save all that
        mucking about in symbols tables. Some of these methods will also
        account for inheritance between related classes, making it much
        easier to share default configuration values between related
        classed, for example.

        A key feature of Badger::Class is that it does this by a process of
        "hygienic class construction". What this means in practice is that
        your object classes don't get polluted with methods that are only
        used to construct the class (e.g. a method that constructs accessor
        methods).

        Badger::Class can itself be subclassed, allowing you to build your
        own metaprogramming modules tailored to your particular needs.

    Error handling and debugging
        Base classes and mixin modules provide functionality for both hard
        errors in the form of exception-based error handling and soft
        errors for declining requests (e.g. to fetch a resource that
        doesn't exist) that aren't failures but require special handling.
        Methods for debugging (see Badger::Debug) and raising general
        warnings are also provided. Generic hooks are provided for receiving
        notification of, or implementing custom handling for errors,
        warnings and declines. Running alongside this is a generic message
        formatting system that allow you to define all error/warning/debug
        messages in one place where they can easily be localised (e.g. to a
        different spoken language) or customised (e.g. to generate HTML
        format instead of plain text).

    Symbol Exporter
        Badger implements an object oriented version of the Exporter module
        in the form of Badger::Exporter. It works correctly with respect to
        class inheritance (that is, a subclass automatically inherits the
        exportable symbols from its base classes) and provides a number of
        additional features to simplify the process of defining exportable
        symbols and adding custom import hooks.

    Standard utilities and constants.
        The Badger::Utils module provides a number of simple utility
        functions. It also acts as a delegate to various other standard
        utility modules (Scalar::Util, List::Util, List::MoreUtils,
        Hash::Util and Digest::MD5). Badger::Constants defines various
        constants used by the Badger modules and also of general use. Both
        these modules are designed to be subclassed so that you can create
        your own collections of utility functions, constants, and so on.

    Filesystem modules
        The Badger::Filesystem module and friends provide an object-oriented
        interface to a filesystem. Files and directories are represented as
        Badger::Filesystem::File and Badger::Filesystem::Directory objects
        respectively. As well as being useful for general filesystem
        manipulation (in this respect, they are very much like the
        Path::Class modules), the same modules can also be used to represent
        virtual filesystems via the Badger::Filesystem::Virtual module. This
        allows you to "mount" a virtual file system under a particular
        directory (useful when you're dealing with web sites to map page
        URLs, e.g. /example/page.html, to the source files, e.g.
        /path/to/example/page.html). You can also create a virtual file
        system that is a composite of several root directories (if you're
        familiar with the Template Toolkit then think of the way the
        "INCLUDE_PATH" works).

    Codec modules
        Going hand-in-hand with many basic filesystem operations, the codec
        modules provide a simple object interface for encoding and decoding
        data to and from any particular format. The underlying functionality
        is provided by existing Perl modules (e.g. MIME::Base64, Storable,
        YAML, etc). The codec modules are wrappers that provide a standard
        interface to these various different modules. It provides both
        functional and object oriented interfaces, regardless of how the
        underlying module works. It also provides the relevant hooks that
        allow codec objects to be composed into pipeline sequences.

    Free
        Badger is Open Source and "free" in both "free beer" and "free
        speech" senses of the word. It's 100% pure Perl and has no external
        dependencies on any modules that aren't part of the Perl core.
        Badger is the base platform for version 3 of the Template Toolkit
        (coming RSN) and has portability and ease of installation as primary
        goals. Non-core Badger add-on modules can make as much use of CPAN
        as they like (something that is usually to be encouraged) but the
        Badger core will always be dependency-free to keep it
        upload-to-your-ISP friendly.

FURTHER INFORMATION
    See the documentation included with the Badger modules, starting with
    Badger.pm.  Or look online:

       http://badgerpower.com/

AUTHOR
    Andy Wardley
    abw@wardley.org
    http://wardley.org/

COPYRIGHT
    Copyright (C) 1996-2022 Andy Wardley. All Rights Reserved.

    This module is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself.