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Releases: abyssonym/beyondchaos_gaiden

v7.3

21 Jun 19:04
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VERSION 7.3 CHANGES:

  • Updated the music library.
  • Added or updated numerous QoL patches (see README for credits):
    • Different colored digits for MP damage/healing
    • ATB colors bars taken from BNW
    • Improved party gear menu from BCCE
    • Improved shop menu from BNW
    • Mastered esper indicators
    • The latest version of Myself's menu patch, with expanded SRAM and item/rage locking.
    • And more!
  • Added two new junction effects.
  • Spell availability lists are updated after every combat action (for junctions such as Blood Mage)
  • Fixed bug where monsters with Final Summon would cast fire instead of nothing.
  • The Commander junction now works on Umaro.
  • Ravenous now works on MP draining.

Note that due to the expanded SRAM, savestates from 7.2 and earlier will not work on 7.3.

Windows users, you may try downloading beyondchaos_gaiden_windows.zip if you want, and see if the included .exe file runs on your system. If that fails, just do the same as Linux/Mac users and download beyondchaos_gaiden_source.zip, then extract it and run the included randomizer.py using Python 3.11 or above.

v7.2

11 Jun 19:57
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VERSION 7.2 CHANGES:

  • Fixed a bug where dance would not change the battle background.
  • Fixed mistakes in tags for certain items (in particular, items with spell procs or break effects)
  • Adjusted the distribution of junction effects to be much more uniform, while preserving theming where possible.
  • Added two new junction effects.
  • Altered the auto-potion junction to not trigger against "no counter" abilities.

Windows users, you may try downloading beyondchaos_gaiden_windows.zip if you want, and see if the included .exe file runs on your system. If that fails, just do the same as Linux/Mac users and download beyondchaos_gaiden_source.zip, then extract it and run the included randomizer.py using Python 3.11 or above.

v7.1

08 Jun 05:47
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  • Fixed bug where monsters could only be junctioned if espers are also junctioned.
  • Fixed Rage learning in the japanese version.

Windows users, you may try downloading beyondchaos_gaiden_windows.zip if you want, and see if the included .exe file runs on your system. If that fails, just do the same as Linux/Mac users and download beyondchaos_gaiden_source.zip, then extract it and run the included randomizer.py using Python 3.11 or above.

v7.0

07 Jun 06:48
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Beyond Chaos Gaiden is a romhack-compatible randomizer for FF6.

NEW IN VERSION 7
Q: What is the Junction system?
A: I've been building a framework for pluggable patches that I call the "Junction" system. This framework makes it easy to create entirely new effects and attach them to arbitrary Espers, equipment, characters, and monsters... such as in a randomizer. I wrote over 150 new effects for the Junction patch set! There are five codes available for customizing your Junction experience:

    espffect        Attach random Junction effects to espers.
    effectmas       Attach random Junction effects to weapons, shields, and armor.
    effectory       Attach random Junction effects to relics.
    effectster      Attach random Junction effects to monsters, Rages, and some status conditions.
    treaffect       Enemies inherit Junction effects from held items.
    espercutegf     All characters gain the EspMag-J, EspCntr-J, EspAtk-J, EspDef-J, and Caller junctions.

Junction system demo video here: https://www.youtube.com/watch?v=6R9rC-aL3Vw

Furthermore, I've updated the compatibility for the Japanese version, which was broken in v6.2.

Windows users, you may try downloading beyondchaos_gaiden_windows.zip if you want, and see if the included .exe file runs on your system. If that fails, just do the same as Linux/Mac users and download beyondchaos_gaiden_source.zip, then extract it and run the included randomizer.py using Python 3.11 or above.

v6.2

30 May 00:59
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Beyond Chaos Gaiden is a romhack-compatibile randomizer for FF6.

v6.2 makes the following changes:

  • Mog and Umaro are no longer flesh-colored.
  • Command changers are generated based on randomized commands instead of vanilla commands.
  • Common/rare loot randomization is synchronized if they're the same originally
  • Colosseum menus use the correct gradient direction.
  • The opening cutscene is skipped.
  • BNW specific changes:
    • New textless patch by Sir Newton Fig with enable/disable toggle
    • Moogle Charm is universally equippable
    • Mystery Egg demoted to tier 3

BCG version 6.1

23 Apr 05:33
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Beyond Chaos Gaiden is a romhack-compatibile randomizer for FF6.

Version 6.1 fixes a softlock where Gau would not return from the veldt.

BCG version 6.0

22 Apr 14:13
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Beyond Chaos Gaiden is a romhack-compatibile randomizer for FF6.

Version 6.0 includes many new features such as palette randomization, music randomization, and character command shuffle. Furthermore, there are many adjustments to accommodate Brave New World randomizations, specifically.

BCG version 5.2

29 Mar 21:18
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Beyond Chaos Gaiden is a romhack-compatibile randomizer for FF6.

Version 5.2 fixes a bug that caused randomization-resistant enemies such as tutorial bosses to crash the game.

BCG version 5.1

29 Mar 17:40
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Beyond Chaos Gaiden is a romhack-compatibile randomizer for FF6.

Version 5.1 fixes a bug that caused early game enemy special nerfing to not be implemented correctly in v5.

BCG version 5

29 Mar 08:53
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Beyond Chaos Gaiden is a romhack-compatibile randomizer for FF6. Version 5 includes balance changes and bugfixes focused on Brave New World.