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Cars – Node adjustments

Ilja Jusupov edited this page Jun 12, 2022 · 2 revisions

Could be used to activate or deactivate nodes (think of them as parents to meshes and other nodes) or move them somewhere else. For example, one good use is to move to COCKPIT_HR some interior mesh which was accidentally left “outside”.

Syntax

[NODE_ADJUSTMENT_...]
NODES = list, of, nodes, and?or, f?lters
MOVE_TO = node_to_move_to  ; optional, could be filter or several entries
                           ; if several were found, first one will be used
IS_ACTIVE = 1              ; optional, switches whole node on and off

General Information

Car Physics

Track Physics

Car & Track Configs

Car Configs

Instruments
Miscellaneous

Track Configs

Post-processing Filters

Python Apps

Lua Apps

Server Configs

Other Things

Unrelated to Custom Shaders Patch

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