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A C/C++ framework designed to simplify shellcode creation on any compilers and platforms using C. Supports Windows & Linux, and practically any existing architecture.

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ShellcodeLab

A C/C++ framework designed to simplify shellcode creation on any compilers and platforms using C. Supports Windows & Linux, and practically any existing architecture.

ℹ️ Overview & theory

A shellcode is an offset-independent assembly code which can be executed from any part of program. Those are commonly used by cyber-security engineers, hackers and lowlevel developers (anticheats, protections, etc). This project presents a way to create shellcodes easily in pure C, without any ASM usage, allowing to write universal shellcodes across architectures/platforms. On windows PEB (Process Environment Block) and TEB (Thread Environment Block) can be used to obtain function addresses without using any externals. On linux you can just use syscalls.

Two methods are used to mark & dump shellcode from a compiled C method

When compiled, the shellcode is placed in a separete section

This way the shellcode can be extracted via 2 methods: function address substraction during runtime, or PE/ELF section parsing. I prefer the first one, since it's easier + more universal.

Function address substraction to extract shellcode

ℹ️ Demonstration

Microsoft Visual C++ compiler

Clang (LLVM/MinGW) compiler

Clang ARM64 (Android) compiler

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A C/C++ framework designed to simplify shellcode creation on any compilers and platforms using C. Supports Windows & Linux, and practically any existing architecture.

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