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Merge pull request jdg#63 from mattjgalloway/master
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Fix header file comments
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matej committed Mar 28, 2012
2 parents 4af1759 + 4dedea8 commit aad2c4e
Showing 1 changed file with 19 additions and 19 deletions.
38 changes: 19 additions & 19 deletions MBProgressHUD.h
Original file line number Diff line number Diff line change
Expand Up @@ -76,10 +76,10 @@ typedef enum {
/**
* Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
*
* This is a simple drop-in class for displaying a progress HUD view similar to Apples private UIProgressHUD class.
* This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class.
* The MBProgressHUD window spans over the entire space given to it by the initWithFrame constructor and catches all
* user input on this region, thereby preventing the user operations on components below the view. The HUD itself is
* drawn centered as a rounded semi-transparent view witch resizes depending on the user specified content.
* drawn centered as a rounded semi-transparent view which resizes depending on the user specified content.
*
* This view supports four modes of operation:
* - MBProgressHUDModeIndeterminate - shows a UIActivityIndicatorView
Expand All @@ -98,8 +98,8 @@ typedef enum {
* Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
*
* @param view The view that the HUD will be added to
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
* @return A reference to the created HUD.
*
* @see hideHUDForView:animated:
Expand All @@ -108,7 +108,7 @@ typedef enum {
+ (MBProgressHUD *)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;

/**
* Finds the tompost HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
* Finds the top-most HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
*
* @param view The view that is going to be searched for a HUD subview.
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
Expand All @@ -134,7 +134,7 @@ typedef enum {
+ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated;

/**
* Finds the topomost HUD subview and returns it.
* Finds the top-most HUD subview and returns it.
*
* @param view The view that is going to be searched.
* @return A reference to the last HUD subview discovered.
Expand All @@ -152,17 +152,17 @@ typedef enum {
/**
* Display the HUD. You need to make sure that the main thread completes its run loop soon after this method call so
* the user interface can be updated. Call this method when your task is already set-up to be executed in a new thread
* (e.g., when using something like NSOperation or calling an asynchronous call like NSUrlRequest).
* (e.g., when using something like NSOperation or calling an asynchronous call like NSURLRequest).
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
*
* @see animationType
*/
- (void)show:(BOOL)animated;

/**
* Hide the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the hide: method. Use it to
* Hide the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
Expand All @@ -173,7 +173,7 @@ typedef enum {
- (void)hide:(BOOL)animated;

/**
* Hide the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the hide: method. Use it to
* Hide the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
Expand All @@ -187,14 +187,14 @@ typedef enum {
/**
* Shows the HUD while a background task is executing in a new thread, then hides the HUD.
*
* This method also takes care of NSAutoreleasePools so your method does not have to be concerned with setting up a
* This method also takes care of autorelease pools so your method does not have to be concerned with setting up a
* pool.
*
* @param method The method to be executed while the HUD is shown. This method will be executed in a new thread.
* @param target The object that the target method belongs to.
* @param object An optional object to be passed to the method.
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @param animated If set to YES the HUD will (dis)appear using the current animationType. If set to NO the HUD will not use
* animations while (dis)appearing.
*/
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated;

Expand Down Expand Up @@ -231,8 +231,8 @@ typedef enum {
@property (assign) MBProgressHUDAnimation animationType;

/**
* The UIView (e.g., a UIIMageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
* For best results use a 37 by 37 pixel view (so the bounds match the build in indicator bounds).
* The UIView (e.g., a UIImageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
* For best results use a 37 by 37 pixel view (so the bounds match the built in indicator bounds).
*/
@property (MB_STRONG) UIView *customView;

Expand Down Expand Up @@ -284,7 +284,7 @@ typedef enum {

/*
* Grace period is the time (in seconds) that the invoked method may be run without
* showing the HUD. If the task finishes befor the grace time runs out, the HUD will
* showing the HUD. If the task finishes before the grace time runs out, the HUD will
* not be shown at all.
* This may be used to prevent HUD display for very short tasks.
* Defaults to 0 (no grace time).
Expand All @@ -306,12 +306,12 @@ typedef enum {
* This property is automatically set when using showWhileExecuting:onTarget:withObject:animated:.
* When threading is done outside of the HUD (i.e., when the show: and hide: methods are used directly),
* you need to set this property when your task starts and completes in order to have normal graceTime
* functunality.
* functionality.
*/
@property (assign) BOOL taskInProgress;

/**
* Removes the HUD from it's parent view when hidden.
* Removes the HUD from its parent view when hidden.
* Defaults to NO.
*/
@property (assign) BOOL removeFromSuperViewOnHide;
Expand Down

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