Skip to content

Commit

Permalink
Merge pull request #4060 from acemod/tweakSpottingScope
Browse files Browse the repository at this point in the history
Tweak spotting scope anims / mem points
  • Loading branch information
commy2 committed Jul 7, 2016
2 parents 62a0c49 + 5362a80 commit 8ddc025
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions addons/spottingscope/CfgVehicles.hpp
Expand Up @@ -70,8 +70,8 @@ class CfgVehicles {
model = QPATHTOF(data\ace_spottingscope.p3d);
mapSize = 0.5;
transportSoldier = 0;
getInAction = "GetInLow";
getOutAction = "GetOutLow";
getInAction = "PlayerProne";
getOutAction = "PlayerProne";
editorSubcategory = "EdSubcat_Turrets";

class Turrets: Turrets {
Expand Down Expand Up @@ -115,8 +115,8 @@ class CfgVehicles {
gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0;
gunnerAction = "ACE_SpottingScope";
gunnerGetInAction = "GetInLow";
gunnerGetOutAction = "GetOutLow";
gunnerGetInAction = "PlayerProne";
gunnerGetOutAction = "PlayerProne";
gunnerForceOptics = 0;
ejectDeadGunner = 0;
turretInfoType = QGVAR(RscUnitInfo);
Expand Down
Binary file modified addons/spottingscope/data/ace_spottingscope.p3d
Binary file not shown.

0 comments on commit 8ddc025

Please sign in to comment.