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Save game time compatibility #1098

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jaynus opened this issue May 10, 2015 · 8 comments
Closed

Save game time compatibility #1098

jaynus opened this issue May 10, 2015 · 8 comments
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@jaynus
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jaynus commented May 10, 2015

This is a future work item for saved game compatability concerning time:

esteldunedain [8:07 AM]
it's basically a if _newACE_time < ACE_time then _newACE_time = ACE_time

@jaynus jaynus added this to the Backlog milestone May 10, 2015
@nicolasbadano
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To support savegames we need to additionally ensure PFH with time intervals survive savegames on CBA.

@jaynus
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jaynus commented May 10, 2015

#1099 and #1098 for future work items based on this after this is merged in for 3.1

@WarezzK
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WarezzK commented Dec 6, 2015

Anything progress this issue? :) Just a little info please. Thx!

@commy2 commy2 modified the milestones: 3.5.0, Backlog Jan 22, 2016
@commy2 commy2 assigned commy2 and unassigned nicolasbadano Jan 22, 2016
@commy2 commy2 added kind/feature Release Notes: **ADDED:** and removed kind/task labels Jan 22, 2016
@commy2
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commy2 commented Jan 22, 2016

I'm hijacking this.
I think I now understand enough about how save games (and mission restarts...) work to finish this.

Requires some changes in CBA. For anyone waiting on this: my personal goal is to finish this with the release of the Expansion / Tanoa (, because the new editor changes some details).

ref: #3150

@nicolasbadano
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👍

@nicolasbadano nicolasbadano modified the milestones: 3.6.0, 3.5.0 Feb 19, 2016
@TheJoeSchr
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Is it possible to make ACE3 save game compatible by removing some lesser needed pbo's? If yes, which ones are most likely responsible for breaking save games? ty

@commy2
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commy2 commented Feb 21, 2016

No. It's a core issue.

@commy2
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commy2 commented Jun 4, 2016

Fixed with #3516

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