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Remove Group leader indicator & Formation indicator #2558

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anton264 opened this issue Sep 21, 2015 · 17 comments
Closed

Remove Group leader indicator & Formation indicator #2558

anton264 opened this issue Sep 21, 2015 · 17 comments
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@anton264
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The group leader indicator will show when sitting in certain vehicles as well as the formation indicator. Should be able to turn it off.

I have messed around with the following commands

class CfgInGameUI {

class Cursor {
    select = "#(argb,1,1,1)color(0,0,0,0)";
    outArrow = "#(argb,1,1,1)color(0,0,0,0)";
    leader = "#(argb,1,1,1)color(0,0,0,0)";
    mission = "#(argb,1,1,1)color(0,0,0,0)";
};

};

But i need an adult to make it work in the game...

@jonpas
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jonpas commented Sep 21, 2015

Which indicators are those exactly, can you provide a screenshot?

@kymckay kymckay added the kind/feature Release Notes: **ADDED:** label Sep 21, 2015
@kymckay kymckay added this to the 3.4.0 milestone Sep 21, 2015
@kymckay
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kymckay commented Sep 21, 2015

This is technically a feature request and those belong in #414

However I'm leaving it open as (while I'm not entirely sure what you refer to) I feel it's a valid enhancement suggestion for the UI tweaks we make.

@anton264
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2015-09-21_00001

These always show up in airvehicles and some landvehicles

@kymckay kymckay added kind/enhancement Release Notes: **IMPROVED:** kind/bug and removed kind/feature Release Notes: **ADDED:** labels Sep 21, 2015
@kymckay
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kymckay commented Sep 21, 2015

Ah those, not a feature request 😉

@jonpas
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jonpas commented Sep 21, 2015

I intended to do that in #1857 which is waiting for new HUD commands, but I also wanted to start a discussion (which didn't get anywhere) about which elements should be disabled fully in the first place (many of those are not togglable even by scripting due to being hard-coded, those that can be done with settings should of course be).

@anton264
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If it's any help they are removed in the shacktack Group indicator mod so maybe take a look at how it's done there?

@commy2
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commy2 commented Sep 21, 2015

Wait. Can't these be removed by a difficulty setting already?

@anton264
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Even on the highest difficulty they show up in certain vehicles

@commy2
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commy2 commented Sep 21, 2015

In certain vehicles? I've never seen them in our sessions.

@anton264
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The picture was taken on elite with everything disabled. Try it in a helicopter for example

@commy2
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commy2 commented Sep 21, 2015

Nope. Difficulty setting is "Extended HUD info" and if I disable it, these things are gone.

@commy2
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commy2 commented Sep 21, 2015

difficultyEnabled "hud"
-> false

@commy2
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commy2 commented Sep 21, 2015

ACE changes it to be off by default already:
https://github.com/acemod/ACE3/blob/master/addons/difficulties/CfgDifficulties.hpp#L9

Are you sure it's not accidentally enabled in the server config?

@anton264
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i'm running it in the editor. Only mods are CBA and ACE. If i walk around as infantry it works as you say, but if i get into a helicopter the indicators show regardless of "extended hud" setting

@commy2
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commy2 commented Sep 21, 2015

Oh wow, you are right.
We probably never noticed them, because each vehicle is in it's own group.

Those things must die immediately.

@nicolasbadano
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I couldn't repro with 1.56 RC. Maybe BIS fixed it? @commy2, @hello12121212,can you confirm?

I tried with groups of Namers, Comanches and Little Birds on Elite Difficulty

@commy2 commy2 self-assigned this Feb 4, 2016
@commy2 commy2 added status/invalid and removed kind/enhancement Release Notes: **IMPROVED:** target/next-milestone? labels Feb 5, 2016
@commy2
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commy2 commented Feb 5, 2016

This has indeed been fixed by BI.

@commy2 commy2 closed this as completed Feb 5, 2016
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