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Remove Group leader indicator & Formation indicator #2558
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Which indicators are those exactly, can you provide a screenshot? |
This is technically a feature request and those belong in #414 However I'm leaving it open as (while I'm not entirely sure what you refer to) I feel it's a valid enhancement suggestion for the UI tweaks we make. |
Ah those, not a feature request 😉 |
I intended to do that in #1857 which is waiting for new HUD commands, but I also wanted to start a discussion (which didn't get anywhere) about which elements should be disabled fully in the first place (many of those are not togglable even by scripting due to being hard-coded, those that can be done with settings should of course be). |
If it's any help they are removed in the shacktack Group indicator mod so maybe take a look at how it's done there? |
Wait. Can't these be removed by a difficulty setting already? |
Even on the highest difficulty they show up in certain vehicles |
In certain vehicles? I've never seen them in our sessions. |
The picture was taken on elite with everything disabled. Try it in a helicopter for example |
Nope. Difficulty setting is "Extended HUD info" and if I disable it, these things are gone. |
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ACE changes it to be off by default already: Are you sure it's not accidentally enabled in the server config? |
i'm running it in the editor. Only mods are CBA and ACE. If i walk around as infantry it works as you say, but if i get into a helicopter the indicators show regardless of "extended hud" setting |
Oh wow, you are right. Those things must die immediately. |
I couldn't repro with 1.56 RC. Maybe BIS fixed it? @commy2, @hello12121212,can you confirm? I tried with groups of Namers, Comanches and Little Birds on Elite Difficulty |
This has indeed been fixed by BI. |
The group leader indicator will show when sitting in certain vehicles as well as the formation indicator. Should be able to turn it off.
I have messed around with the following commands
class CfgInGameUI {
};
But i need an adult to make it work in the game...
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