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Virtual entity Zeus doesn't work properly with forced interface #2642

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Magirot opened this issue Sep 28, 2015 · 3 comments
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Virtual entity Zeus doesn't work properly with forced interface #2642

Magirot opened this issue Sep 28, 2015 · 3 comments
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@Magirot
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Magirot commented Sep 28, 2015

ACE3 Version: 3.3.2

Mods:

  • @CBA_A3
  • @ace

Placed ACE3 Modules:

  • None

Description:
While investigating why my Zeus camera keeps getting hung up in a weird way, I noticed that Forced Interface seems to not work when ACE is loaded. Even though the Zeus interface opens, the camera is still fixated on the eyes of the virtual entity, which can still move without turning. Assuming control of a unit and releasing it fixes the problem.

This feels really weird especially when no one else has mentioned it, and I could swear it worked fine (beside the camera problems I mentioned earlier) before.

A video showing the behaviour: https://youtu.be/PfP1JLMBQks

Steps to reproduce:

  1. Add a Zeus virtual entity
  2. Add a Game Master module
  3. Start the game

Where did the issue occur?
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@jokoho48
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@commy2 your turn. look like the PiP scope issue

@commy2
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commy2 commented Sep 29, 2015

Damn BI

allMissionObjects "camera"
-> [39: <no shape>]
curatorCamera
-> 40: <no shape>

So much for "all cameras"!

@commy2
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commy2 commented Sep 29, 2015

Fixed in branch.

@commy2 commy2 added this to the 3.4.0 milestone Sep 29, 2015
@jokoho48 jokoho48 removed the fault/BI label Sep 29, 2015
@commy2 commy2 closed this as completed in 1ec4556 Sep 29, 2015
commy2 added a commit that referenced this issue Sep 29, 2015
fix zeus forced interface broken, fix #2642
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