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Medicals given start at -1 minute #2672

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gienkov opened this issue Oct 3, 2015 · 4 comments
Closed

Medicals given start at -1 minute #2672

gienkov opened this issue Oct 3, 2015 · 4 comments
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@gienkov
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gienkov commented Oct 3, 2015

All medicals start at -1 minute, then go to 0 and 1 as seen below, build is e375dbe.
bug

@jokoho48
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jokoho48 commented Oct 3, 2015

i realy do not think that i ever must do this but.
Please Read this: http://ace3mod.com/wiki/user/how-to-report-an-issue.html and edit your post so that we can work the the informations

@PabstMirror
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QGVAR(triageCard) is using ACE_time,

e.g. Client1: (ACE_time = 450, time = 60) Client2: (ACE_time = 200, time = 60)
Same instant, same game time, but wildly different ace_time.

I can look into fixing it

@gienkov
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gienkov commented Oct 3, 2015

I've reported this before to @PabstMirror and he fixed many issues with
medical menu. This is another one @Joko.
3 paź 2015 18:36 "PabstMirror" notifications@github.com napisał(a):

QGVAR(triageCard) is using ACE_time,

e.g. Client1: (ACE_time = 450, time = 60) Client2: (ACE_time = 200, time =
60)
Same instant, same game time, but wildly different ace_time.

I can look into fixing it


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#2672 (comment).

@PabstMirror PabstMirror added this to the 3.4.0 milestone Oct 3, 2015
@PabstMirror PabstMirror self-assigned this Oct 3, 2015
@thojkooi
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thojkooi commented Oct 4, 2015

Closed by #2674

@thojkooi thojkooi closed this as completed Oct 4, 2015
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