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Prevents vehicles from exploding (3.7.0 feature) creating some problems of gameplay. #4416
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Shoot it with an HE round. There will always be conflicts with missions if you change anything in the game. I don't see how we could get around that. Disable cookoff if it doesn't work for your mission.
The AI will leave the damaged vehicle and even if players are inside, they will die to the AP rounds. Once the vehicle is abandoned, the AI will no longer shoot it as it belongs to the civilian side. |
Yes, I can do it, but my subordinate AI (or other allied tanks) will never be able to do it!
As I understand I should remove only one - ace_cookoff.pbo ?
But what happens when it comes to UAVs!? You can use the test. The AI will shoot in the such "destroyed" vehicle infinitely. As I said above, it drains ammo allied tanks and besides, it looks not good. In the any way, you should disable the AI-attack of the destroyed UAV Stomper |
Hi! what do you think guys? this should to be fixed? |
Looks fine to me. |
useless and endless shooting like you? I can't argue with you, because you the master of mod... |
Please tell me how I can remove this without other features ? |
You cannot turn them off individually. |
Then, it's a pain in my ass . It's a spoon of tar in my barrel of honey( |
No worries. I'll fix it. I'm just messing with you. |
hahahahahahaaaaaa! Super newS! |
@commy2 probably you forgot fix it. In the 3.8.0 still not fixed |
As you can see this issue is tagged for 3.9.0, it has not been fixed in 3.8.0 and we know it, no one "forgot" about it, it was simply not done yet. :) |
excited to see this tackled with the upcoming setDamage param |
Arma 3 Version:
1.62
(stable)CBA Version:
3.0.0
(stable)ACE3 Version:
3.7.0
(stable)Mods:
@CBA_A3
@ace
Description:
Hi guys! In patch 3.7.0 has been added to the prevent of explosions for light vehicles, when hit with armor-piercing bullets. At least @commy2 reports about it here: #4116
As it turned out, this feature has a negative impact. At least I have a two not small problems for gameplay:
Please return the ability to the vehicles explode when hit with armor-piercing bullets.
The explosion may be after multiple hits, but in the end, such vehicle should be exploded,
This will save the game from at least two of the above problems.
Steps to reproduce:
Create a trigger that will be responsible for the destruction of enemy MRAPs. And use the several allied tanks against it. After destroying vehicle, triggers will not work, because vehicle can not be exploded and fully destroyed. Also the AI will continue to attack enemy vehicle from HMG, which did not explode.
Where did the issue occur?
Editor (Singleplayer)
Placed Modules:
None
RPT log file:
Not required
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