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Cookoff system prevents vehicles from being destroyed, Once the target reaches 0.89 damage, it will continue to eat rounds (often over 40) until a hit is deemed to cause cookoff. This remains true even when both engine and fuel hitpoints have a value of 1, 0 or any number in between. Tested with the Angara, Slammer, Rhino MGS, Varsuk, Kuma, Marshall, Kamysh and we also used the Titan, MAAWS and Vorona launchers. As a side note, can also be replicated using RHS vehicles, but not really relevant as this occurs without it. Disabling cookoff using the missionnamespace var prevents this from happening and everything behaves as expected.
Steps to reproduce:
Place down two tanks
Hop in one and fire at the unoccupied tank.
Continue firing at the tank at various positions (Engine, Fuel, etc) while keeping note of the vehicles overall, engine and fuel damage values. Note: Occasionally it may cook off prior to reaching 0.89 damage, but it is quite uncommon (<10% chance).
Continue with step 3 until the tank is destroyed. Most attempts to destroy various vehicles take over 35 hits to destroy.
Arma 3 Version: 1.82.144647 Stable
CBA Version: 3.6.1 Stable
ACE3 Version: 3.12.1 Stable
Mods:
Description:
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
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