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Ace cookoff ignores "ace_cookoff_enable" and always cooks off. #8853

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IR0NSIGHT opened this issue Mar 20, 2022 · 2 comments
Closed

Ace cookoff ignores "ace_cookoff_enable" and always cooks off. #8853

IR0NSIGHT opened this issue Mar 20, 2022 · 2 comments

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@IR0NSIGHT
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IR0NSIGHT commented Mar 20, 2022

  • Arma 3: x.xx [e.g. 1.00 stable, rc, dev]
    Type: Public
    Build: Stable
    Version: 2.08.149049
  • Used mods: ACE3, CBA, Zeus Enhanced, Zeus Enhanced Ace compat.
    VERSIONING:cba=3.15.6.211004, zen=1.12.1.29, ace=3.14.1.65

Description:
I noticed that the cookoff probability setting doesnt seem to do anything. So i placed 10 vanilla APCs in on malden, disabled cookoff with this setVariable ["ace_cookoff_enable", false, true]; for half of them and killed them in Zeus by pressing "end" key.
All of them cook off (i can hear the ammo cooking). Repeated this a couple times, same result. Tried by shooting with a merkava tank, same result.

Steps to reproduce:
place 10 vanilla apcs, destroy them.

Expected behavior:
this setVariable ["ace_cookoff_enable", false, true]; should stop any cookoff behaviour on vehicle destruction.

Where did the issue occur?
Singleplayer

Log Files:
https://pastebin.com/NvA4Qrzg

@Mike-MF
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Mike-MF commented Sep 19, 2023

Closing due to age, inactivity or already solved. May be re-opened if the issue is still present, even better just open a new up-to-date Issue.

@Mike-MF Mike-MF closed this as not planned Won't fix, can't repro, duplicate, stale Sep 19, 2023
@johnb432
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johnb432 commented Jan 27, 2024

Expected behavior: this setVariable ["ace_cookoff_enable", false, true]; should stop any cookoff behaviour on vehicle destruction.

It's currently not clearly marked in the documentation, but this setVariable ["ace_cookoff_enable", false, true] only affects the fire effects (visual & sounds). It does not prevent ammunition cook-off.

If you want to prevent ammunition cook-off, you must use this setVariable ["ace_cookoff_enableAmmoCookoff", false, true]

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