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Mods (complete and add to the following information):
CBA + ACE only during tests.
Arma 3:x.xx [e.g. 1.00 stable, rc, dev]
Current public stable release as of this posting's date. I don't use betas.
Edit: 2.08.149102
CBA:3.x.x [e.g. 3.0.0 stable, commit hash]
Current latest from steam.
Edit: 3.15.7
ACE3:3.x.x [eg. 3.0.0 stable, commit hash]
Current latest from steam.
3.15
Description:
Hit Reactions no longer seem to work and its slider in Uncategorized does nothing. The only injury reactions in the form of falling (or anything else besides medical menu stuff) I get are temporary unconscious, which appears to be governed by the pain slider under Medical, and going unconscious until you are treated by a third party, which I guess is governed by the Critical Damage Threshold slider under Medical. The pain temporary unconsciousness one also only appears able to happen once per person.
Steps to reproduce:
I have instant death set only large hits to vital organs, fatal injury chance at 50% when such hits occur, and, of course, Fatal Injuries allowed for both me and AI.
Go into Arma 3.
Load a mission or even Virtual Arsenal. I mostly tested this in Virtual Arsenal, though I also confirmed it happening in missions.
Put ace medical pain coefficient to max.
Shoot someone in the leg.
Try lowering pain coefficient to min.
Shoot someone else in the leg.
Put Hit Reaction threshold at max.
Shoot someone in the leg.
Put Hit Reaction at min.
Shoot someone in the leg.
Expected behavior:
Hit Reactions to occur other than just high pain temporary passing out or passing out from need for third-party medical treatment, both of which work.
Hit Reactions should also occur from all hits past the injury threshold slider setting. So, at the minimum setting, a scratch should make you collapse for a few seconds. At the maximum setting, you should be more likely to collapse from the pain threshold setting (if set low enough) than from the Hit Reaction slider.
Edit: Reading some of the past discussions, it looks like at one time ACE had a bunch of stuff crudely like PiR, but obviously I'm seeing none of that at all.
Hit Reaction slider to do something.
Where did the issue occur?
Single player.
Other info
All of the following stuff might be interrelated to the above issue but that I have also noticed from time to time:
It's hard for me to say for sure, but occasionally the temporary passing out from pain function also seems to decide to just stop working even with the pain coefficient maxed out, too, and won't work again until completely restarting Arma 3, but that's difficult to say for sure. This particular variant seems to more likely occur when using rifle rounds like 6.5 caseless than pistol rounds like 9mm that seem more likely to cause a pain threshold fainting.
When Dagger's also in use and using Dagger's ammo, especially with even more mods than just CBA + ACE + Dagger, Ace hit detection may be breaking, as well, allowing hits to one body part showing up on another part. For instance, headshots registering as chest shots.
The text was updated successfully, but these errors were encountered:
You're misunderstanding what hitreactions does. See here for its effects. "Falling down" only refers to the unit being forced to prone if shot while moving or falling from a ladder/disembarking from a static weapon.
I've never even seen ACE cause anyone to fall when shot when just using CBA + ACE, and what good hit reactions I am now getting in the last week I am highly confident are not being caused by ACE but rather by other mods...
Mods (complete and add to the following information):
CBA + ACE only during tests.
x.xx
[e.g. 1.00 stable, rc, dev]Current public stable release as of this posting's date. I don't use betas.
Edit: 2.08.149102
3.x.x
[e.g. 3.0.0 stable, commit hash]Current latest from steam.
Edit: 3.15.7
3.x.x
[eg. 3.0.0 stable, commit hash]Current latest from steam.
3.15
Description:
Hit Reactions no longer seem to work and its slider in Uncategorized does nothing. The only injury reactions in the form of falling (or anything else besides medical menu stuff) I get are temporary unconscious, which appears to be governed by the pain slider under Medical, and going unconscious until you are treated by a third party, which I guess is governed by the Critical Damage Threshold slider under Medical. The pain temporary unconsciousness one also only appears able to happen once per person.
Steps to reproduce:
I have instant death set only large hits to vital organs, fatal injury chance at 50% when such hits occur, and, of course, Fatal Injuries allowed for both me and AI.
Go into Arma 3.
Load a mission or even Virtual Arsenal. I mostly tested this in Virtual Arsenal, though I also confirmed it happening in missions.
Put ace medical pain coefficient to max.
Shoot someone in the leg.
Try lowering pain coefficient to min.
Shoot someone else in the leg.
Put Hit Reaction threshold at max.
Shoot someone in the leg.
Put Hit Reaction at min.
Shoot someone in the leg.
Expected behavior:
Hit Reactions to occur other than just high pain temporary passing out or passing out from need for third-party medical treatment, both of which work.
Hit Reactions should also occur from all hits past the injury threshold slider setting. So, at the minimum setting, a scratch should make you collapse for a few seconds. At the maximum setting, you should be more likely to collapse from the pain threshold setting (if set low enough) than from the Hit Reaction slider.
Edit: Reading some of the past discussions, it looks like at one time ACE had a bunch of stuff crudely like PiR, but obviously I'm seeing none of that at all.
Hit Reaction slider to do something.
Where did the issue occur?
Single player.
Other info
All of the following stuff might be interrelated to the above issue but that I have also noticed from time to time:
It's hard for me to say for sure, but occasionally the temporary passing out from pain function also seems to decide to just stop working even with the pain coefficient maxed out, too, and won't work again until completely restarting Arma 3, but that's difficult to say for sure. This particular variant seems to more likely occur when using rifle rounds like 6.5 caseless than pistol rounds like 9mm that seem more likely to cause a pain threshold fainting.
When Dagger's also in use and using Dagger's ammo, especially with even more mods than just CBA + ACE + Dagger, Ace hit detection may be breaking, as well, allowing hits to one body part showing up on another part. For instance, headshots registering as chest shots.
The text was updated successfully, but these errors were encountered: