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More realistic GAU-8 gun for A10 #1976

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wants to merge 8 commits into from
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More realistic GAU-8 gun for A10 #1976

wants to merge 8 commits into from

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SzwedzikPL
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@SzwedzikPL SzwedzikPL commented Aug 1, 2015

This is port of "GAU-8/A Avenger" mod (made with permissions from authors)
All credits go for original authors: @AlexusDE and @ZabuzaW

  • Gun, Mag & Ammo cfg
  • muzzleEffect
  • Custom cloudlets effect
  • RHS USAF compat
  • Correct sound

@sargken
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sargken commented Aug 1, 2015

Usaf mod combat?

@alganthe
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alganthe commented Aug 1, 2015

Don't worry for the doc, i'm here.

@SzwedzikPL
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Usaf mod combat?

Yes, i will add compatibility with RHS USAF

Don't worry for the doc, i'm here.

Ok :D

@alganthe
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alganthe commented Aug 2, 2015

Tested it, my pc crashed with this error code: 0x0000092 BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

👍

@SzwedzikPL
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Tested it, my pc crashed with this error code: 0x0000092

:P

@jonpas
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jonpas commented Aug 2, 2015

Coding guidelines please (opening braces in same line). :)

@SzwedzikPL
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Coding guidelines please (opening braces in same line). :)

Fixed. Thank you :)

@kymckay
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kymckay commented Aug 2, 2015

I'm being told that the GAU-8 shouldn't be that powerful against modern armour (video linked in the OP).

However I'm admittedly not an expert on either weapon/vehicle configs or the real life counterparts so I can't add much beyond that. Just thought it was worth noting here for ACE devs who know more about this stuff to consider.

Edit: Oh and does that thing have burst fire? (like stock A2 did). Apparently it shouldn't - but again, see above disclaimer.

@alganthe
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alganthe commented Aug 2, 2015

no burst fire, and the shells are not penetrating anything that is more armored than an APC, making it pretty similar to it's RL counterpart if you take VD into account.

@Zabuzard
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Zabuzard commented Aug 2, 2015

The A-10C IRL, in contrast to older versions like A-10A, does not have the two burst modes High and Low RPM, it has only one fix RPM like other A/Cs. However we decided to implement this feature because we liked the fact that the player can choose which amount of ammo gets depleted with each pull of the trigger to compensate him being not able to choose how long a burst continues, once pulled (in contrast to real life where you only shoot as long as you hold down the trigger). This can be pretty handy if facing light or non armored targets against heavy armored targets.

A-10C mostly gets equipped with a 'Combat Mix' of rounds, consisting of AP and HE ammunition. The AP rounds do penetrate light and medium armored targets with ease. Targets like a T-72 or a BMD-2 can also be penetrated by the AP rounds but you need some good aimed bullets to destroy such, like a one second burst completely hitting the target. Modern, heavy armored vehicles like T-90 or T-14 presumably won't be penetrated by the Gau-8.
However according to my experience it is not easy to different the armor of such targets in ArmA in such way that you can achieve the result you would expect. It would rather require a job to be done in adjusting all the vehicle armor correctly before you can set a damage for the Gau-8 to achieve a realistic result.

Our main goal was getting the Gau-8 capable of defeating infantry with ease by indirect hits, destroying light armored targets like trucks with indirect hits and at least medium once with some well aimed rounds.

@nonferrousiron
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ZabuzaW: The A-10A did not have burst modes either. What it did have was a pilot-selector to toggle between two rates of fire (Wikipedia says 2900 and 4200 rounds per minute, other sources say other values, the specifics don't really matter). The -C lost the ability to fire at anything other than a reasonably high rate (again sources differ: I'm seeing 3900, 4000, and 4200 rounds per minute).

Regardless of variant, when the trigger is held they all function identically: they fire until the pilot lets go of the trigger, it runs out of ammo, or it jams. Burst modes have never been a thing, and shouldn't be, in my opinion. Very unfortunate if it is an engine limitation that prevents continuous fire, but given the amount of ammo the thing carries, trying to save a handful of individual rounds via multiple burst modes seems an unnecessary - and most of the time not meaningfully useful - complication.

As for round penetration, even a not-monkey-model T-72 would hold up well to a burst of AP, nevermind CM, from an A-10. The only chance a pilot has against something like that is a high-angle burst from the rear, to focus as much as possible on the top and rear armor, and even then the attack needs to be distressingly-close range to ensure minimum spread and maximum concentration. I have an irrational love for the A-10, but as an anti-tank weapon specifically, the GAU-8 was obsolete by the 1980's. (That said, a good burst of CM would handily destroy any external equipment on said T-72. Mission kill quite possibly, actual kill or any sort of armor penetration is much harder to say.)

I suppose we'll have to agree to disagree about the burst thing, but I do humbly suggest that you may have gone overboard in terms of the damage of the cannon. Any modern MBT - nevermind the the futuretanks we have in Arma 3 - would simply laugh at that gun unless it was a burst directly into the top armor with virtually zero dispersion. External equipment broken, crew rattled, sure. Seeing them explode in a spectacular fireball from a little squirt... It's just wrong.

@Zabuzard
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Zabuzard commented Aug 3, 2015

As I said the A-10A would have burst modes I meant the RPM toggle, sorry for that. The A-10A had the two RPM modes, the A-10C did not. We used this mod now for half a year and our pilots liked the RPM modes very much. If you don't like them, well, it is not the major point of this mod, just leave it out. If you can get rid of the bursts and implement the 'correct' behaviour that would be very neat :)

Now to the penetration thing. I think that's what I said, at least what I wanted to say. You can easily destroy some non to medium armored vehicles and with some effort also older heavy armored targets. You won't be able to make the life of a modern MBT with the GAU-8 hard, at least IRL.

If you can achieve a realistic result for the whole range of vehicles (so dead infantry and trucks with ease, smoking medium armor with some direct hits, defeated older heavy armor with some effort and no penetration of modern armor) well that would be awesome.
Please feel free to adjust the values to achieve this! ^^

@Nagrach
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Nagrach commented Sep 1, 2015

@nonferrousiron
I have to disagree with our oppinion on the dmg a Gau would do to a modern tank.
If you look back to the time of the tigerII the tanks where disabled by shooting them so many times that their optics aka winkelspiegel where totally demolished behind repair.

Maybe the tank dosnt blow up but crucial equipment would be damaged or disabled. Stuff like thermals/nvg/antennas/tracks.
Overall i would say that no modern mbt would survive an encounter with its modern counterpart.

And this in mind - an 10 should be able to disable a tank with gau runs.

@kymckay
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kymckay commented Sep 1, 2015

@Nagrach It looks like you agree to me

That said, a good burst of CM would handily destroy any external equipment on said T-72. Mission kill quite possibly, actual kill or any sort of armor penetration is much harder to say.

@SzwedzikPL
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@Nagrach can you test actual damage? I would be gratefull :)

@Nagrach
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Nagrach commented Sep 4, 2015

@SzwedzikPL when the dmg is the same as in mighty gau - i would say the gau is to strong.
But i had my problems to create a valid testing scenario.

@SzwedzikPL
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@Nagrach For now is about ~30% of mighty gau damage level.

@commy2 commy2 modified the milestones: 3.4.0, 3.3.0 Sep 7, 2015
@commy2 commy2 removed the kind/task label Sep 7, 2015
@AlexusDE
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AlexusDE commented Oct 2, 2015

@SzwedzikPL How is the damage now compared to vanilla?
Btw, this is my GitHub account.

@thojkooi thojkooi modified the milestones: 3.4.0, 3.5.0 Nov 28, 2015
@moonmanmove
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is this still being worked on?

@SzwedzikPL
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is this still being worked on?

Generally yes but i don't have much time now.

@nicolasbadano nicolasbadano modified the milestones: 3.6.0, 3.5.0 Feb 19, 2016
@thojkooi thojkooi modified the milestones: 3.7.0, 3.6.0 Jun 11, 2016
dispersion = 0.0082;
sounds[] = {"StandardSound"};
class StandardSound
{
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On same line.

@thojkooi
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Moved up one version.

@SzwedzikPL
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Moved up one version.

No problem. My community will test version of this soon. I will update this PR after tests

@thojkooi
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No problem. My community will test version of this soon. I will update this PR after tests
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Thanks, keep us updated 👍

@@ -0,0 +1,145 @@

class CfgCloudlets {
class Gau8DefaultCldlt {
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These need ACE_ tags

@commy2
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commy2 commented Jul 12, 2016

needs newlines at EOF

@thojkooi
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Over a year later. If this is still desired, please make a new PR.

@thojkooi thojkooi closed this Aug 13, 2016
@thojkooi thojkooi modified the milestone: 3.7.0 Aug 13, 2016
@sargken sargken mentioned this pull request Oct 1, 2016
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